Sparring Regimen | Enchantment | | When Sparring Regimen enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Whenever you attack, put a +1/+1 counter on target attacking creature and untap it. | Tomasz Jedruszek
5.0 LSV
Selfless Glyphweaver | Creature | Human Cleric | Exile Selfless Glyphweaver: Creatures you control gain indestructible until end of turn. | Johannes Voss
4.0 LSV
Elite Spellbinder | Creature | Human Cleric | Flying
When Elite Spellbinder enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast. | Ryan Pancoast
4.0 LSV
Venerable Warsinger | Creature | Spirit Cleric | Vigilance, trample
Whenever Venerable Warsinger deals combat damage to a player, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage Venerable Warsinger dealt to that player. | Jokubas Uogintas
4.0 LSV
Codie, Vociferous Codex | Legendary Artifact Creature | Construct | You can't cast permanent spells.
{4}, {T}: Add {W}{U}{B}{R}{G}. When you cast your next spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order. | Daniel Ljunggren
2.5 LSV