Lorehold Command | Instant |  | Choose two —
• Create a 3/2 red and white Spirit creature token.
• Creatures you control get +1/+0 and gain indestructible and haste until end of turn.
• Lorehold Command deals 3 damage to any target. Target player gains 3 life.
• Sacrifice a permanent, then draw two cards. | Jason Rainville
                
                                    4.5 LSV
                        
                    Blade Historian | Creature | Human Cleric | Attacking creatures you control have double strike. | Cristi Balanescu
                
                                    4.0 LSV
                        
                    Radiant Scrollwielder | Creature | Dwarf Cleric | Instant and sorcery spells you control have lifelink.
At the beginning of your upkeep, exile an instant or sorcery card at random from your graveyard. You may cast it this turn. If a spell cast this way would be put into your graveyard, exile it instead. | Campbell White
                
                                    4.0 LSV
                        
                    Venerable Warsinger | Creature | Spirit Cleric | Vigilance, trample
Whenever Venerable Warsinger deals combat damage to a player, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage Venerable Warsinger dealt to that player. | Jokubas Uogintas
                
                                    4.0 LSV
                        
                    Codie, Vociferous Codex | Legendary Artifact Creature | Construct | You can't cast permanent spells.
{4}, {T}: Add {W}{U}{B}{R}{G}. When you cast your next spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order. | Daniel Ljunggren
                
                                    2.5 LSV
                        
                    Furycalm Snarl | Land |  | As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped.
{T}: Add {R} or {W}. | Sam Burley
                
                                    3.0 LSV