
Windcrag Siege | Enchantment | | As this enchantment enters, choose Mardu or Jeskai.
• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn. | Néstor Ossandón Leal
4.5 LSV

Frostcliff Siege | Enchantment | | As this enchantment enters, choose Jeskai or Temur.
• Jeskai — Whenever one or more creatures you control deal combat damage to a player, draw a card.
• Temur — Creatures you control get +1/+0 and have trample and haste. | Dan Murayama Scott
3 LSV

Glacierwood Siege | Enchantment | | As this enchantment enters, choose Temur or Sultai.
• Temur — Whenever you cast an instant or sorcery spell, target player mills four cards.
• Sultai — You may play lands from your graveyard. | Andreas Zafiratos
1 LSV

Flamehold Grappler | Creature | Human Monk | First strike
When this creature enters, copy the next spell you cast this turn when you cast it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) | Wayne Wu
3.5 LSV

Narset, Jeskai Waymaster | Legendary Creature | Human Monk | At the beginning of your end step, you may discard your hand. If you do, draw cards equal to the number of spells you've cast this turn. | Randy Vargas
3 LSV

Rediscover the Way | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
III — Whenever you cast a noncreature spell this turn, target creature you control gains double strike until end of turn. | Clint Lockwood
3 LSV

Thunder of Unity | Enchantment | Saga | (As this Saga enters step, add a lore counter. Sacrifice after III.)
I — You draw two cards and you lose 2 life.
II, III — Whenever a creature you control enters this turn, each opponent loses 1 life and you gain 1 life. | Clint Lockwood
3 LSV

Zurgo, Thunder's Decree | Legendary Creature | Orc Warrior | Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
During your end step, Warrior tokens you control have "This token can't be sacrificed." | Steve Prescott
4 LSV

Felothar, Dawn of the Abzan | Legendary Creature | Human Warrior | Trample
Whenever Felothar enters or attacks, you may sacrifice a nonland permanent. When you do, put a +1/+1 counter on each creature you control. | Victor Adame Minguez
3.5 LSV

Severance Priest | Creature | Djinn Cleric | Deathtouch
When this creature enters, target opponent reveals their hand. You may choose a nonland card from it. If you do, exile that card.
When this creature leaves the battlefield, the exiled card's owner creates an X/X white Spirit creature token, where X is the mana value of the exiled card. | Scott Murphy
3 LSV

Awaken the Honored Dead | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target nonland permanent.
II — Mill three cards.
III — You may discard a card. When you do, return target creature or land card from your graveyard to your hand. | Clint Lockwood
4 LSV

Songcrafter Mage | Creature | Human Bard | Flash
When this creature enters, target instant or sorcery card in your graveyard gains harmonize until end of turn. Its harmonize cost is equal to its mana cost. (You may cast that card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile the spell.) | Irina Nordsol
4 LSV

Temur Battlecrier | Creature | Orc Ranger | During your turn, spells you cast cost {1} less to cast for each creature you control with power 4 or greater. | Brent Hollowell
3 LSV