
Encroaching Dragonstorm | Enchantment | | When this enchantment enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
When a Dragon you control enters, return this enchantment to its owner's hand. | Marco Gorlei
2.5 LSV

Lasyd Prowler | Creature | Snake Ranger | When this creature enters, you may mill cards equal to the number of lands you control.
Renew — {1}{G}, Exile this card from your graveyard: Put X +1/+1 counters on target creature, where X is the number of land cards in your graveyard. Activate only as a sorcery. | Anna Pavleeva
4.5 LSV

Rainveil Rejuvenator | Creature | Elephant Druid | When this creature enters, you may mill three cards. (You may put the top three cards of your library into your graveyard.)
{T}: Add an amount of {G} equal to this creature's power. | Michele Giorgi
2.5 LSV

Rite of Renewal | Sorcery | | Return up to two target permanent cards from your graveyard to your hand. Target player shuffles up to four target cards from their graveyard into their library. Exile Rite of Renewal. | Gaboleps
2 LSV

Sagu Pummeler | Creature | Beast | Reach
Renew — {4}{G}, Exile this card from your graveyard: Put two +1/+1 counters and a reach counter on target creature. Activate only as a sorcery. | Francisco Badilla
2.5 LSV

Trade Route Envoy | Creature | Dog Soldier | When this creature enters, draw a card if you control a creature with a counter on it. If you don't draw a card this way, put a +1/+1 counter on this creature. | Gaboleps
3.5 LSV

Host of the Hereafter | Creature | Zombie Warlock | This creature enters with two +1/+1 counters on it.
Whenever this creature or another creature you control dies, if it had counters on it, put its counters on up to one target creature you control. | Annie Stegg
3.5 LSV

Revival of the Ancestors | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create three 1/1 white Spirit creature tokens.
II — Distribute three +1/+1 counters among one, two, or three target creatures you control.
III — Creatures you control gain trample and lifelink until end of turn. | Clint Lockwood
4 LSV

Yathan Roadwatcher | Creature | Human Scout | When this creature enters, if you cast it, mill four cards. When you do, return target creature card with mana value 3 or less from your graveyard to the battlefield. | Inkognit
4.5 LSV

Fangkeeper's Familiar | Creature | Snake | Flash
When this creature enters, choose one —
• You gain 3 life and surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
• Destroy target enchantment.
• Counter target creature spell. | David Szabo
4 LSV

Kheru Goldkeeper | Creature | Dragon | Flying
Whenever one or more cards leave your graveyard during your turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Renew — {2}{B}{G}{U}, Exile this card from your graveyard: Put two +1/+1 counters and a flying counter on target creature. Activate only as a sorcery. | Randy Vargas
3.5 LSV

Kotis, the Fangkeeper | Legendary Creature | Zombie Warrior | Indestructible
Whenever Kotis deals combat damage to a player, exile the top X cards of their library, where X is the amount of damage dealt. You may cast any number of spells with mana value X or less from among them without paying their mana costs. | Evyn Fong
3 LSV

Eshki Dragonclaw | Legendary Creature | Human Warrior | Vigilance, trample, ward {1}
At the beginning of combat on your turn, if you've cast both a creature spell and a noncreature spell this turn, draw a card and put two +1/+1 counters on Eshki Dragonclaw. | Tran Nguyen
3.5 LSV