In the Trenches | Enchantment | | Creatures you control get +1/+1.
{5}{W}: Exile target nonland permanent you don't control until In the Trenches leaves the battlefield. Activate only as a sorcery and only once. | Daarken
4.0 LSV
Prison Sentence | Enchantment | Aura | Enchant creature
When Prison Sentence enters the battlefield, scry 2.
Enchanted creature can't attack or block, and its activated abilities can't be activated. | Valera Lutfullina
3.5 LSV
Tocasia's Welcome | Enchantment | | Whenever one or more creatures with mana value 3 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn. | Johan Grenier
3.0 LSV
Draconic Destiny | Enchantment | Aura | Enchant creature
Enchanted creature gets +1/+1 and has flying, haste, and "{1}: This creature gets +1/+0 until end of turn." It's a Dragon in addition to its other types.
When enchanted creature dies, return Draconic Destiny to its owner's hand. | Justin Hernandez & Alexis Hernandez
5.0 LSV
Mechanized Warfare | Enchantment | | If a red or artifact source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. | Robin Olausson
1.0/3.5 LSV
Blanchwood Armor | Enchantment | Aura | Enchant creature
Enchanted creature gets +1/+1 for each Forest you control. | Manuel Castañón
0.0/2.5 LSV