Gwaihir, Greatest of the Eagles | Legendary Creature | Bird Noble | Flying
Whenever Gwaihir attacks, target attacking creature gains flying until end of turn.
At the beginning of each end step, if you gained 3 or more life this turn, create a 3/3 white Bird creature token with flying and "Whenever this creature attacks, target attacking creature gains flying until end of turn." | Jesper Ejsing
Gwaihir, Greatest of the Eagles | Legendary Creature | Bird Noble | Flying
Whenever Gwaihir attacks, target attacking creature gains flying until end of turn.
At the beginning of each end step, if you gained 3 or more life this turn, create a 3/3 white Bird creature token with flying and "Whenever this creature attacks, target attacking creature gains flying until end of turn." | Jesper Ejsing
Call for Unity | Enchantment | | Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity.
Creatures you control get +1/+1 for each unity counter on Call for Unity. | Yuriy Chemezov
Fell the Mighty | Sorcery | | Destroy all creatures with power greater than target creature's power. | Alexander Gering
Fumigate | Sorcery | | Destroy all creatures. You gain 1 life for each creature destroyed this way. | Anna Pavleeva
Increasing Devotion | Sorcery | | Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead.
Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Bruno Biazotto
Visions of Glory | Sorcery | | Create a 1/1 white Human creature token for each creature you control.
Flashback {8}{W}{W}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Justyna Dura
Gwaihir, Greatest of the Eagles | Legendary Creature | Bird Noble | Flying
Whenever Gwaihir attacks, target attacking creature gains flying until end of turn.
At the beginning of each end step, if you gained 3 or more life this turn, create a 3/3 white Bird creature token with flying and "Whenever this creature attacks, target attacking creature gains flying until end of turn." | Jesper Ejsing
Kenrith, the Returned King | Legendary Creature | Human Noble | {R}: All creatures gain trample and haste until end of turn.
{1}{G}: Put a +1/+1 counter on target creature.
{2}{W}: Target player gains 5 life.
{3}{U}: Target player draws a card.
{4}{B}: Put target creature card from a graveyard onto the battlefield under its owner's control. | Greg Hildebrandt & Tim Hildebrandt
Stonehewer Giant | Creature | Giant Warrior | Vigilance
{1}{W}, {T}: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle. | Greg Hildebrandt & Tim Hildebrandt
Fealty to the Realm | Enchantment | Aura | Enchant creature
When Fealty to the Realm enters the battlefield, you become the monarch.
The monarch controls enchanted creature.
Enchanted creature attacks each combat if able and can't attack you. | Lorenzo Mastroianni
Monstrosity of the Lake | Legendary Creature | Kraken | When Monstrosity of the Lake enters the battlefield, you may pay {5}. If you do, tap all creatures your opponents control, then put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) | Ben Wootten
Raise the Palisade | Sorcery | | Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands. | Jason Kang
Fealty to the Realm | Enchantment | Aura | Enchant creature
When Fealty to the Realm enters the battlefield, you become the monarch.
The monarch controls enchanted creature.
Enchanted creature attacks each combat if able and can't attack you. | Lorenzo Mastroianni
Monstrosity of the Lake | Legendary Creature | Kraken | When Monstrosity of the Lake enters the battlefield, you may pay {5}. If you do, tap all creatures your opponents control, then put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) | Ben Wootten
Raise the Palisade | Sorcery | | Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands. | Jason Kang
Devastation Tide | Sorcery | | Return all nonland permanents to their owners' hands.
Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) | Warren Mahy
Mystic Confluence | Instant | | Choose three. You may choose the same mode more than once.
• Counter target spell unless its controller pays {3}.
• Return target creature to its owner's hand.
• Draw a card. | Alexander Forssberg
Fealty to the Realm | Enchantment | Aura | Enchant creature
When Fealty to the Realm enters the battlefield, you become the monarch.
The monarch controls enchanted creature.
Enchanted creature attacks each combat if able and can't attack you. | Lorenzo Mastroianni
Monstrosity of the Lake | Legendary Creature | Kraken | When Monstrosity of the Lake enters the battlefield, you may pay {5}. If you do, tap all creatures your opponents control, then put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) | Ben Wootten
Raise the Palisade | Sorcery | | Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands. | Jason Kang
River Kelpie | Creature | Beast | Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card.
Whenever a player casts a spell from a graveyard, draw a card.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) | Greg Hildebrandt & Tim Hildebrandt
Living Death | Sorcery | | Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield. | Pavel Kolomeyets
Sanguine Bond | Enchantment | | Whenever you gain life, target opponent loses that much life. | Joseph Meehan
Call for Aid | Sorcery | | Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn. | Nino Is
Call for Aid | Sorcery | | Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn. | Nino Is
Court of Ire | Enchantment | | When Court of Ire enters the battlefield, you become the monarch.
At the beginning of your upkeep, Court of Ire deals 2 damage to any target. If you're the monarch, it deals 7 damage instead. | Elizabeth Peiró
Flamerush Rider | Creature | Human Warrior | Whenever Flamerush Rider attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat.
Dash {2}{R}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) | Stanislav Sherbakov
Goblin Dark-Dwellers | Creature | Goblin | Menace
When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. | Yuriy Chemezov
Siege-Gang Commander | Creature | Goblin | When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.
{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target. | L J Koh
Zealous Conscripts | Creature | Human Warrior | Haste
When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn. | Randy Vargas
Call for Aid | Sorcery | | Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn. | Nino Is
Isengard Unleashed | Sorcery | | Damage can't be prevented this turn. If a source you control would deal damage this turn to an opponent or a permanent an opponent controls, it deals triple that damage instead.
Flashback {4}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Jason Rainville
Isengard Unleashed | Sorcery | | Damage can't be prevented this turn. If a source you control would deal damage this turn to an opponent or a permanent an opponent controls, it deals triple that damage instead.
Flashback {4}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Jason Rainville
Motivated Pony | Creature | Horse | Trample, haste
Whenever Motivated Pony attacks, attacking creatures get +1/+1 until end of turn. If a Food entered the battlefield under your control this turn, untap those creatures and they get an additional +2/+2 until end of turn. | Claudiu-Antoniu Magherusan
Motivated Pony | Creature | Horse | Trample, haste
Whenever Motivated Pony attacks, attacking creatures get +1/+1 until end of turn. If a Food entered the battlefield under your control this turn, untap those creatures and they get an additional +2/+2 until end of turn. | Claudiu-Antoniu Magherusan
Asceticism | Enchantment | | Creatures you control have hexproof.
{1}{G}: Regenerate target creature. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.) | Torgeir Fjereide
Overwhelming Stampede | Sorcery | | Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control. | Viko Menezes
Motivated Pony | Creature | Horse | Trample, haste
Whenever Motivated Pony attacks, attacking creatures get +1/+1 until end of turn. If a Food entered the battlefield under your control this turn, untap those creatures and they get an additional +2/+2 until end of turn. | Claudiu-Antoniu Magherusan
Timber Protector | Creature | Treefolk Warrior | Other Treefolk creatures you control get +1/+1.
Other Treefolk and Forests you control have indestructible. | Greg Hildebrandt & Tim Hildebrandt
Éomer, King of Rohan | Legendary Creature | Human Noble | Double strike
Éomer, King of Rohan enters the battlefield with a +1/+1 counter on it for each other Human you control.
When Éomer enters the battlefield, target player becomes the monarch. Éomer deals damage equal to its power to any target. | Leonardo Borazio
Oath of Eorl | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create two 1/1 white Human Soldier creature tokens.
II — Create two 2/2 red Human Knight creature tokens with trample and haste.
III — Put an indestructible counter on up to one target Human. You become the monarch. | Randy Gallegos
Riders of Rohan | Creature | Human Knight | When Riders of Rohan enters the battlefield, create two 2/2 red Human Knight creature tokens with trample and haste.
Dash {4}{R}{W} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) | Stanislav Sherbakov
Taunt from the Rampart | Sorcery | | Goad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) | Lorenzo Mastroianni
Éomer, King of Rohan | Legendary Creature | Human Noble | Double strike
Éomer, King of Rohan enters the battlefield with a +1/+1 counter on it for each other Human you control.
When Éomer enters the battlefield, target player becomes the monarch. Éomer deals damage equal to its power to any target. | Leonardo Borazio
Riders of Rohan | Creature | Human Knight | When Riders of Rohan enters the battlefield, create two 2/2 red Human Knight creature tokens with trample and haste.
Dash {4}{R}{W} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) | Stanislav Sherbakov
Taunt from the Rampart | Sorcery | | Goad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) | Lorenzo Mastroianni
Éomer, King of Rohan | Legendary Creature | Human Noble | Double strike
Éomer, King of Rohan enters the battlefield with a +1/+1 counter on it for each other Human you control.
When Éomer enters the battlefield, target player becomes the monarch. Éomer deals damage equal to its power to any target. | Leonardo Borazio
Oath of Eorl | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create two 1/1 white Human Soldier creature tokens.
II — Create two 2/2 red Human Knight creature tokens with trample and haste.
III — Put an indestructible counter on up to one target Human. You become the monarch. | Randy Gallegos
Riders of Rohan | Creature | Human Knight | When Riders of Rohan enters the battlefield, create two 2/2 red Human Knight creature tokens with trample and haste.
Dash {4}{R}{W} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) | Stanislav Sherbakov
Taunt from the Rampart | Sorcery | | Goad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) | Lorenzo Mastroianni
Lord of the Nazgûl | Legendary Creature | Wraith Noble | Flying
Wraiths you control have protection from Ring-bearers.
Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn. | Anton Solovianchyk
Lord of the Nazgûl | Legendary Creature | Wraith Noble | Flying
Wraiths you control have protection from Ring-bearers.
Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn. | Anton Solovianchyk
Lord of the Nazgûl | Legendary Creature | Wraith Noble | Flying
Wraiths you control have protection from Ring-bearers.
Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn. | Anton Solovianchyk
Círdan the Shipwright | Legendary Creature | Elf Noble | Vigilance
Secret council — Whenever Círdan the Shipwright enters the battlefield or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield. | Filipe Pagliuso
Elrond of the White Council | Legendary Creature | Elf Noble | Secret council — When Elrond of the White Council enters the battlefield, each player secretly votes for fellowship or aid, then those votes are revealed. For each fellowship vote, the voter chooses a creature they control. You gain control of each creature chosen this way, and they gain "This creature can't attack its owner." Then for each aid vote, put a +1/+1 counter on each creature you control. | Javier Charro
Song of Eärendil | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Scry 2, then draw two cards.
II — Create a Treasure token and a 2/2 blue Bird creature token with flying.
III — Put a flying counter on each creature you control without flying. | Torgeir Fjereide
Círdan the Shipwright | Legendary Creature | Elf Noble | Vigilance
Secret council — Whenever Círdan the Shipwright enters the battlefield or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield. | Filipe Pagliuso
Elrond of the White Council | Legendary Creature | Elf Noble | Secret council — When Elrond of the White Council enters the battlefield, each player secretly votes for fellowship or aid, then those votes are revealed. For each fellowship vote, the voter chooses a creature they control. You gain control of each creature chosen this way, and they gain "This creature can't attack its owner." Then for each aid vote, put a +1/+1 counter on each creature you control. | Javier Charro
Círdan the Shipwright | Legendary Creature | Elf Noble | Vigilance
Secret council — Whenever Círdan the Shipwright enters the battlefield or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield. | Filipe Pagliuso
Elrond of the White Council | Legendary Creature | Elf Noble | Secret council — When Elrond of the White Council enters the battlefield, each player secretly votes for fellowship or aid, then those votes are revealed. For each fellowship vote, the voter chooses a creature they control. You gain control of each creature chosen this way, and they gain "This creature can't attack its owner." Then for each aid vote, put a +1/+1 counter on each creature you control. | Javier Charro
Song of Eärendil | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Scry 2, then draw two cards.
II — Create a Treasure token and a 2/2 blue Bird creature token with flying.
III — Put a flying counter on each creature you control without flying. | Torgeir Fjereide
Mordor on the March | Sorcery | | Exile a creature card from your graveyard. Create a token that's a copy of it. It gains haste until end of turn. Exile it at the beginning of the next end step.
Storm (When you cast this spell, copy it for each spell cast before it this turn.) | Campbell White
Mordor on the March | Sorcery | | Exile a creature card from your graveyard. Create a token that's a copy of it. It gains haste until end of turn. Exile it at the beginning of the next end step.
Storm (When you cast this spell, copy it for each spell cast before it this turn.) | Campbell White
In the Darkness Bind Them | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Create a 3/3 black Wraith creature token with menace. The Ring tempts you.
IV — For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you. | Daarken
In the Darkness Bind Them | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Create a 3/3 black Wraith creature token with menace. The Ring tempts you.
IV — For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you. | Lack
Vanquisher's Banner | Artifact | | As Vanquisher's Banner enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Whenever you cast a creature spell of the chosen type, draw a card. | Uriah Voth
Nazgûl Battle-Mace | Artifact | Equipment | Equipped creature has menace, deathtouch, annihilator 1, and "Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control unless that player pays 3 life." (Whenever a creature with annihilator 1 attacks, defending player sacrifices a permanent.)
Equip {3} | Campbell White
Nazgûl Battle-Mace | Artifact | Equipment | Equipped creature has menace, deathtouch, annihilator 1, and "Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control unless that player pays 3 life." (Whenever a creature with annihilator 1 attacks, defending player sacrifices a permanent.)
Equip {3} | Campbell White