Trap the Trespassers | Instant |  | Secret council — Each player secretly votes for a creature you don't control, then those votes are revealed. For each creature with one or more votes, put that many stun counters on it, then tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.) | Tatiana Kirgetova
                
                        
                    Trap the Trespassers | Instant |  | Secret council — Each player secretly votes for a creature you don't control, then those votes are revealed. For each creature with one or more votes, put that many stun counters on it, then tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.) | Tatiana Kirgetova
                
                        
                    Arcane Denial | Instant |  | Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep. | Daarken
                
                        
                    Consider | Instant |  | Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Draw a card. | Chris Cold
                
                                    2.5 LSV
                        
                    Fact or Fiction | Instant |  | Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. | Daarken
                
                        
                    Forbidden Alchemy | Instant |  | Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Manuel Castañón
                
                        
                    Learn from the Past | Instant |  | Target player shuffles their graveyard into their library.
Draw a card. | Torgeir Fjereide
                
                        
                    Mystic Confluence | Instant |  | Choose three. You may choose the same mode more than once.
• Counter target spell unless its controller pays {3}.
• Return target creature to its owner's hand.
• Draw a card. | Alexander Forssberg
                
                        
                    Opt | Instant |  | Scry 1.
Draw a card. | Erion Makuo
                
                        
                    Swan Song | Instant |  | Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying. | Axel Sauerwald
                
                        
                    Trap the Trespassers | Instant |  | Secret council — Each player secretly votes for a creature you don't control, then those votes are revealed. For each creature with one or more votes, put that many stun counters on it, then tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.) | Tatiana Kirgetova
                
                        
                    Pact of Negation | Instant |  | Counter target spell.
At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game. | Greg Hildebrandt & Tim Hildebrandt
                
                        
                    Sail into the West | Instant |  | Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards. | Leonardo Borazio
                
                        
                    Sail into the West | Instant |  | Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards. | Leonardo Borazio
                
                        
                    Growth Spiral | Instant |  | Draw a card. You may put a land card from your hand onto the battlefield. | Kasia 'Kafis' Zielińska
                
                        
                    Sail into the West | Instant |  | Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards. | Leonardo Borazio