Of Herbs and Stewed Rabbit | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Put a +1/+1 counter on up to one target creature. Create a Food token.
II — Draw a card. Create a Food token.
III — Create a 1/1 white Halfling creature token for each Food you control. | Dan Scott
Call for Unity | Enchantment | | Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity.
Creatures you control get +1/+1 for each unity counter on Call for Unity. | Yuriy Chemezov
Dawn of Hope | Enchantment | | Whenever you gain life, you may pay {2}. If you do, draw a card.
{3}{W}: Create a 1/1 white Soldier creature token with lifelink. | Marc Simonetti
Marshal's Anthem | Enchantment | | Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)
Creatures you control get +1/+1.
When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked. | Erion Makuo
Of Herbs and Stewed Rabbit | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Put a +1/+1 counter on up to one target creature. Create a Food token.
II — Draw a card. Create a Food token.
III — Create a 1/1 white Halfling creature token for each Food you control. | Dan Scott
Worship | Enchantment | | If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead. | Tim Hildebrandt & Greg Hildebrandt
Fealty to the Realm | Enchantment | Aura | Enchant creature
When Fealty to the Realm enters the battlefield, you become the monarch.
The monarch controls enchanted creature.
Enchanted creature attacks each combat if able and can't attack you. | Lorenzo Mastroianni
Fealty to the Realm | Enchantment | Aura | Enchant creature
When Fealty to the Realm enters the battlefield, you become the monarch.
The monarch controls enchanted creature.
Enchanted creature attacks each combat if able and can't attack you. | Lorenzo Mastroianni
Fealty to the Realm | Enchantment | Aura | Enchant creature
When Fealty to the Realm enters the battlefield, you become the monarch.
The monarch controls enchanted creature.
Enchanted creature attacks each combat if able and can't attack you. | Lorenzo Mastroianni
Sanguine Bond | Enchantment | | Whenever you gain life, target opponent loses that much life. | Joseph Meehan
Court of Ire | Enchantment | | When Court of Ire enters the battlefield, you become the monarch.
At the beginning of your upkeep, Court of Ire deals 2 damage to any target. If you're the monarch, it deals 7 damage instead. | Elizabeth Peiró
Shared Animosity | Enchantment | | Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it. | Veli Nyström
Gimli's Reckless Might | Enchantment | | Creatures you control have haste.
Formidable — Whenever you attack, if creatures you control have total power 8 or greater, target attacking creature you control fights up to one target creature you don't control. | Jason Rainville
Gimli's Reckless Might | Enchantment | | Creatures you control have haste.
Formidable — Whenever you attack, if creatures you control have total power 8 or greater, target attacking creature you control fights up to one target creature you don't control. | Jason Rainville
Assemble the Entmoot | Enchantment | | Creatures you control have reach.
Sacrifice Assemble the Entmoot: Create three tapped X/X green Treefolk creature tokens, where X is the amount of life you gained this turn. Put a reach counter on each of them. | Alex Brock
Assemble the Entmoot | Enchantment | | Creatures you control have reach.
Sacrifice Assemble the Entmoot: Create three tapped X/X green Treefolk creature tokens, where X is the amount of life you gained this turn. Put a reach counter on each of them. | Alex Brock
Asceticism | Enchantment | | Creatures you control have hexproof.
{1}{G}: Regenerate target creature. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.) | Torgeir Fjereide
Assemble the Entmoot | Enchantment | | Creatures you control have reach.
Sacrifice Assemble the Entmoot: Create three tapped X/X green Treefolk creature tokens, where X is the amount of life you gained this turn. Put a reach counter on each of them. | Alex Brock
Arboreal Alliance | Enchantment | | When Arboreal Alliance enters the battlefield, create an X/X green Treefolk creature token.
Whenever you attack with one or more Elves, populate. (Create a token that's a copy of a creature token you control.) | Alexander Mokhov
Arboreal Alliance | Enchantment | | When Arboreal Alliance enters the battlefield, create an X/X green Treefolk creature token.
Whenever you attack with one or more Elves, populate. (Create a token that's a copy of a creature token you control.) | Alexander Mokhov
Oath of Eorl | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create two 1/1 white Human Soldier creature tokens.
II — Create two 2/2 red Human Knight creature tokens with trample and haste.
III — Put an indestructible counter on up to one target Human. You become the monarch. | Randy Gallegos
Oath of Eorl | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create two 1/1 white Human Soldier creature tokens.
II — Create two 2/2 red Human Knight creature tokens with trample and haste.
III — Put an indestructible counter on up to one target Human. You become the monarch. | Randy Gallegos
Song of Eärendil | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Scry 2, then draw two cards.
II — Create a Treasure token and a 2/2 blue Bird creature token with flying.
III — Put a flying counter on each creature you control without flying. | Torgeir Fjereide
Song of Eärendil | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Scry 2, then draw two cards.
II — Create a Treasure token and a 2/2 blue Bird creature token with flying.
III — Put a flying counter on each creature you control without flying. | Torgeir Fjereide
In the Darkness Bind Them | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Create a 3/3 black Wraith creature token with menace. The Ring tempts you.
IV — For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you. | Daarken
In the Darkness Bind Them | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Create a 3/3 black Wraith creature token with menace. The Ring tempts you.
IV — For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you. | Lack