Gandalf the Grey | Legendary Creature | Avatar Wizard | Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen —
• You may tap or untap target permanent.
• Gandalf the Grey deals 3 damage to each opponent.
• Copy target instant or sorcery spell you control. You may choose new targets for the copy.
• Put Gandalf on top of its owner's library. | Aaron Miller
                
                                    4.0 LSV
                        
                    Gandalf the Grey | Legendary Creature | Avatar Wizard | Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen —
• You may tap or untap target permanent.
• Gandalf the Grey deals 3 damage to each opponent.
• Copy target instant or sorcery spell you control. You may choose new targets for the copy.
• Put Gandalf on top of its owner's library. | Anato Finnstark
                
                        
                    The Balrog, Flame of Udûn | Legendary Creature | Avatar Demon | Trample
When a legendary creature an opponent controls dies, put The Balrog, Flame of Udûn on the bottom of its owner's library. | John Tedrick
                
                        
                    The Balrog, Flame of Udûn | Legendary Creature | Avatar Demon | Trample
When a legendary creature an opponent controls dies, put The Balrog, Flame of Udûn on the bottom of its owner's library. | John Tedrick
                
                        
                    Doors of Durin | Legendary Artifact |  | Whenever you attack, scry 2, then you may reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking. Until your next turn, it gains trample if you control a Dwarf and hexproof if you control an Elf. | Marc Simonetti
                
                                    3.5 LSV
                        
                    Doors of Durin | Legendary Artifact |  | Whenever you attack, scry 2, then you may reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking. Until your next turn, it gains trample if you control a Dwarf and hexproof if you control an Elf. | Marc Simonetti