Éomer of the Riddermark | Legendary Creature | Human Knight | Haste
Whenever Éomer of the Riddermark attacks, if you control a creature with the greatest power among creatures on the battlefield, create a 1/1 white Human Soldier creature token. | John Di Giovanni
4.0 LSV
Hew the Entwood | Sorcery | | Sacrifice any number of lands. Reveal the top X cards of your library, where X is the number of lands sacrificed this way. Choose any number of artifact and/or land cards revealed this way. Put all nonland cards chosen this way onto the battlefield, then put all land cards chosen this way onto the battlefield tapped, then put the rest on the bottom of your library in a random order. | Manuel Castañón
0.0 LSV
There and Back Again | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Up to one target creature can't block for as long as you control There and Back Again. The Ring tempts you.
II — Search your library for a Mountain card, put it onto the battlefield, then shuffle.
III — Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When this creature dies, create fourteen Treasure tokens." | Jarel Threat
5.0 LSV
Warbeast of Gorgoroth | Creature | Beast | Whenever Warbeast of Gorgoroth or another creature you control with power 4 or greater dies, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) | Oleg Shekhovtsov
2.0 LSV
Hew the Entwood | Sorcery | | Sacrifice any number of lands. Reveal the top X cards of your library, where X is the number of lands sacrificed this way. Choose any number of artifact and/or land cards revealed this way. Put all nonland cards chosen this way onto the battlefield, then put all land cards chosen this way onto the battlefield tapped, then put the rest on the bottom of your library in a random order. | Manuel Castañón
Shadowfax, Lord of Horses | Legendary Creature | Horse | Horses you control have haste. (They can attack and {T} as soon as they come under your control.)
Whenever Shadowfax, Lord of Horses attacks, you may put a creature card with lesser power from your hand onto the battlefield tapped and attacking. | Valera Lutfullina
2.5 LSV
Gandalf the Grey | Legendary Creature | Avatar Wizard | Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen —
• You may tap or untap target permanent.
• Gandalf the Grey deals 3 damage to each opponent.
• Copy target instant or sorcery spell you control. You may choose new targets for the copy.
• Put Gandalf on top of its owner's library. | Aaron Miller
4.0 LSV
Gandalf the Grey | Legendary Creature | Avatar Wizard | Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen —
• You may tap or untap target permanent.
• Gandalf the Grey deals 3 damage to each opponent.
• Copy target instant or sorcery spell you control. You may choose new targets for the copy.
• Put Gandalf on top of its owner's library. | Anato Finnstark
Sauron, the Lidless Eye | Legendary Creature | Avatar Horror | When Sauron, the Lidless Eye enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn.
{1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life. | Yigit Koroglu
The Balrog, Flame of Udûn | Legendary Creature | Avatar Demon | Trample
When a legendary creature an opponent controls dies, put The Balrog, Flame of Udûn on the bottom of its owner's library. | John Tedrick
The Balrog, Flame of Udûn | Legendary Creature | Avatar Demon | Trample
When a legendary creature an opponent controls dies, put The Balrog, Flame of Udûn on the bottom of its owner's library. | John Tedrick
Sauron, the Lidless Eye | Legendary Creature | Avatar Horror | When Sauron, the Lidless Eye enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn.
{1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life. | Yigit Koroglu
Doors of Durin | Legendary Artifact | | Whenever you attack, scry 2, then you may reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking. Until your next turn, it gains trample if you control a Dwarf and hexproof if you control an Elf. | Marc Simonetti
3.5 LSV
Doors of Durin | Legendary Artifact | | Whenever you attack, scry 2, then you may reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking. Until your next turn, it gains trample if you control a Dwarf and hexproof if you control an Elf. | Marc Simonetti
Tom Bombadil | Legendary Creature | God Bard | As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.
Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. | Dmitry Burmak
1.0/4.0 LSV
Tom Bombadil | Legendary Creature | God Bard | As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.
Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. | Marko Manev