Starving Revenant | Creature | Spirit Horror | When Starving Revenant enters the battlefield, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life.
Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life. | Fesbra
4.5 LSV
Bedrock Tortoise | Creature | Turtle | As long as it's your turn, creatures you control have hexproof.
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power. | Maxime Minard
4.0 LSV
Hulking Raptor | Creature | Dinosaur | Ward {2}
At the beginning of your precombat main phase, add {G}{G}. | Nestor Ossandon Leal
3.5 LSV
Deepfathom Echo | Creature | Merfolk Spirit | At the beginning of combat on your turn, Deepfathom Echo explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) | Matt Stewart
4.0 LSV
Roaming Throne | Artifact Creature | Golem | Ward {2}
As Roaming Throne enters the battlefield, choose a creature type.
Roaming Throne is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time. | Anastasia Balakchina
3.0 LSV