Medomai's Prophecy | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Scry 2.
II — Choose a card name.
III — When you cast a spell with the chosen name for the first time this turn, draw two cards.
IV — Look at the top card of each player's library. | Seb McKinnon
2.5 LSV
Omen of the Sea | Enchantment | | Flash
When Omen of the Sea enters the battlefield, scry 2, then draw a card.
{2}{U}, Sacrifice Omen of the Sea: Scry 2. | Piotr Dura
2.5 LSV
Starlit Mantle | Enchantment | Aura | Flash
Enchant creature you control
When Starlit Mantle enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Enchanted creature gets +1/+1. | Chris Rahn
2.0 LSV
Stinging Lionfish | Enchantment Creature | Fish | Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent. | Christopher Burdett
2.0 LSV
Staggering Insight | Enchantment | Aura | Enchant creature
Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card." | Dmitry Burmak
3.5 LSV
Mischievous Chimera | Enchantment Creature | Chimera | Flying
Whenever you cast your first spell during each opponent's turn, Mischievous Chimera deals 1 damage to each opponent. Scry 1. | Antonio José Manzanedo
3.0 LSV