Ashiok's Erasure | Enchantment | | Flash
When Ashiok's Erasure enters the battlefield, exile target spell.
Your opponents can't cast spells with the same name as the exiled card.
When Ashiok's Erasure leaves the battlefield, return the exiled card to its owner's hand. | Zezhou Chen
0.0 LSV
Nightmare Shepherd | Enchantment Creature | Demon | Flying
Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types. | Tyler Jacobson
4.5 LSV
The Akroan War | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gain control of target creature for as long as The Akroan War remains on the battlefield.
II — Until your next turn, creatures your opponents control attack each combat if able.
III — Each tapped creature deals damage to itself equal to its power. | Steven Belledin
4.5 LSV
Arasta of the Endless Web | Legendary Enchantment Creature | Spider | Reach
Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach. | Sam Rowan
4.0 LSV
Mantle of the Wolf | Enchantment | Aura | Enchant creature
Enchanted creature gets +4/+4.
When Mantle of the Wolf is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens. | Simon Dominic
4.0 LSV
Enigmatic Incarnation | Enchantment | | At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed enchantment's mana value, put that card onto the battlefield, then shuffle. | PINDURSKI
0.0 LSV