Arasta of the Endless Web | Legendary Enchantment Creature | Spider | Reach
Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach. | Sam Rowan
4.0 LSV
The Binding of the Titans | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each player mills three cards.
II — Exile up to two target cards from graveyards. For each creature card exiled this way, you gain 1 life.
III — Return target creature or land card from your graveyard to your hand. | Adam Paquette
1.0 LSV
Destiny Spinner | Enchantment Creature | Human | Creature and enchantment spells you control can't be countered.
{3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land. | Livia Prima
4.0 LSV
Dryad of the Ilysian Grove | Enchantment Creature | Nymph Dryad | You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types. | Scott Murphy
3.5 LSV
The First Iroan Games | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create a 1/1 white Human Soldier creature token.
II — Put three +1/+1 counters on target creature you control.
III — If you control a creature with power 4 or greater, draw two cards.
IV — Create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.") | Noah Bradley
4.0 LSV
Hydra's Growth | Enchantment | Aura | Enchant creature
When Hydra's Growth enters the battlefield, put a +1/+1 counter on enchanted creature.
At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature. | Bayard Wu
1.5 LSV
Mantle of the Wolf | Enchantment | Aura | Enchant creature
Enchanted creature gets +4/+4.
When Mantle of the Wolf is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens. | Simon Dominic
4.0 LSV
Nylea, Keen-Eyed | Legendary Enchantment Creature | God | Indestructible
As long as your devotion to green is less than five, Nylea isn't a creature.
Creature spells you cast cost {1} less to cast.
{2}{G}: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard. | Chris Rahn
4.5 LSV
Nylea's Forerunner | Enchantment Creature | Beast | Trample
Other creatures you control have trample. | Christopher Burdett
2.5 LSV
Nyx Herald | Enchantment Creature | Centaur Shaman | At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn. | Mark Zug
3.5 LSV
Nyxbloom Ancient | Enchantment Creature | Elemental | Trample
If you tap a permanent for mana, it produces three times as much of that mana instead. | Filip Burburan
0.5 LSV
Nyxborn Colossus | Enchantment Creature | Giant | | Mathias Kollros
1.5 LSV
Omen of the Hunt | Enchantment | | Flash
When Omen of the Hunt enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}{G}, Sacrifice Omen of the Hunt: Scry 2. | Piotr Dura
2.5 LSV
Renata, Called to the Hunt | Legendary Enchantment Creature | Demigod | Renata's power is equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
Each other creature you control enters the battlefield with an additional +1/+1 counter on it. | Chris Rahn
4.0 LSV
Setessan Training | Enchantment | Aura | Enchant creature you control
When Setessan Training enters the battlefield, draw a card.
Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) | Scott Murphy
2.5 LSV
Skola Grovedancer | Enchantment Creature | Satyr Druid | Whenever a land card is put into your graveyard from anywhere, you gain 1 life.
{2}{G}: Mill a card. | Josh Hass
2.0 LSV
Warbriar Blessing | Enchantment | Aura | Enchant creature you control
When Warbriar Blessing enters the battlefield, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Enchanted creature gets +0/+2. | Michele Parisi
3.5 LSV
Wolfwillow Haven | Enchantment | Aura | Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{4}{G}, Sacrifice Wolfwillow Haven: Create a 2/2 green Wolf creature token. Activate only during your turn. | Jakub Kasper
3.0 LSV
Enigmatic Incarnation | Enchantment | | At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed enchantment's mana value, put that card onto the battlefield, then shuffle. | PINDURSKI
0.0 LSV
Klothys, God of Destiny | Legendary Enchantment Creature | God | Indestructible
As long as your devotion to red and green is less than seven, Klothys isn't a creature.
At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add {R} or {G}. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent. | Magali Villeneuve
4.0 LSV