Arasta of the Endless Web | Legendary Enchantment Creature | Spider | Reach
Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach. | Sam Rowan
4.0 LSV
Dryad of the Ilysian Grove | Enchantment Creature | Nymph Dryad | You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types. | Scott Murphy
3.5 LSV
The First Iroan Games | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create a 1/1 white Human Soldier creature token.
II — Put three +1/+1 counters on target creature you control.
III — If you control a creature with power 4 or greater, draw two cards.
IV — Create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.") | Noah Bradley
4.0 LSV
Mantle of the Wolf | Enchantment | Aura | Enchant creature
Enchanted creature gets +4/+4.
When Mantle of the Wolf is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens. | Simon Dominic
4.0 LSV
Nessian Boar | Creature | Boar | All creatures able to block Nessian Boar do so.
Whenever Nessian Boar becomes blocked by a creature, that creature's controller draws a card. | Zoltan Boros
3.5 LSV
Nylea's Intervention | Sorcery | | Choose one —
• Search your library for up to X land cards, reveal them, put them into your hand, then shuffle.
• Nylea's Intervention deals twice X damage to each creature with flying. | Zezhou Chen
1.0 LSV
Setessan Champion | Creature | Human Warrior | Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card. | Emrah Elmasli
4.5 LSV
Ironscale Hydra | Creature | Hydra | If a creature would deal combat damage to Ironscale Hydra, prevent that damage and put a +1/+1 counter on Ironscale Hydra. | Brian Valeza
Bronzehide Lion | Creature | Cat | {G}{W}: Bronzehide Lion gains indestructible until end of turn.
When Bronzehide Lion dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and "{G}{W}: Enchanted creature gains indestructible until end of turn," and it loses all other abilities. | Alayna Danner
4.0 LSV
Enigmatic Incarnation | Enchantment | | At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed enchantment's mana value, put that card onto the battlefield, then shuffle. | PINDURSKI
0.0 LSV
Gallia of the Endless Dance | Legendary Creature | Satyr | Haste
Other Satyrs you control get +1/+1 and have haste.
Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards. | Johannes Voss
3.0 LSV
Temple of Abandon | Land | | Temple of Abandon enters the battlefield tapped.
When Temple of Abandon enters the battlefield, scry 1.
{T}: Add {R} or {G}. | Adam Paquette
3.0 LSV
Temple of Plenty | Land | | Temple of Plenty enters the battlefield tapped.
When Temple of Plenty enters the battlefield, scry 1.
{T}: Add {G} or {W}. | Chris Ostrowski
3.0 LSV