Dance of the Manse | Sorcery | | Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types. | Yeong-Hao Han
1.0 LSV
Wintermoor Commander | Creature | Human Knight | Deathtouch
Wintermoor Commander's toughness is equal to the number of Knights you control.
Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | Tyler Jacobson
3.5 LSV
Inspiring Veteran | Creature | Human Knight | Other Knights you control get +1/+1. | Scott Murphy
3.0 LSV
Drown in the Loch | Instant | | Choose one —
• Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard.
• Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard. | John Stanko
2.5 LSV
Improbable Alliance | Enchantment | | Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.
{4}{U}{R}: Draw a card, then discard a card. | Zoltan Boros
3.5 LSV
Maraleaf Pixie | Creature | Faerie | Flying
{T}: Add {G} or {U}. | Matt Cavotta
3.5 LSV
Steelclaw Lance | Artifact | Equipment | Equipped creature gets +2/+2.
Equip Knight {1}
Equip {3} | Volkan Baǵa
3.0 LSV
Stormfist Crusader | Creature | Human Knight | Menace
At the beginning of your upkeep, each player draws a card and loses 1 life. | Chris Rallis
2.5 LSV