
Shinechaser | Creature | Faerie | Flying, vigilance
Shinechaser gets +1/+1 as long as you control an artifact.
Shinechaser gets +1/+1 as long as you control an enchantment. | Evan Shipard
3.0 LSV

Arcanist's Owl | Artifact Creature | Bird | Flying
When Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | Véronique Meignaud
3.5 LSV

Lochmere Serpent | Creature | Serpent | Flash
{U}, Sacrifice an Island: Lochmere Serpent can't be blocked this turn.
{B}, Sacrifice a Swamp: You gain 1 life and draw a card.
{U}{B}: Exile five target cards from an opponent's graveyard. Return Lochmere Serpent from your graveyard to your hand. Activate only as a sorcery. | Sam Burley
5.0 LSV

Loch Dragon | Creature | Dragon | Flying
Whenever Loch Dragon enters the battlefield or attacks, you may discard a card. If you do, draw a card. | Mike Bierek
4.0 LSV

Maraleaf Pixie | Creature | Faerie | Flying
{T}: Add {G} or {U}. | Matt Cavotta
3.5 LSV

Thunderous Snapper | Creature | Turtle Hydra | Whenever you cast a spell with mana value 5 or greater, draw a card. | Johann Bodin
3.0 LSV