Shinechaser | Creature | Faerie | Flying, vigilance
Shinechaser gets +1/+1 as long as you control an artifact.
Shinechaser gets +1/+1 as long as you control an enchantment. | Evan Shipard
                
                                    3.0 LSV
                        
                    Arcanist's Owl | Artifact Creature | Bird | Flying
When Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | Véronique Meignaud
                
                                    3.5 LSV
                        
                    Wintermoor Commander | Creature | Human Knight | Deathtouch
Wintermoor Commander's toughness is equal to the number of Knights you control.
Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | Tyler Jacobson
                
                                    3.5 LSV
                        
                    Resolute Rider | Creature | Human Knight | {W/B}{W/B}: Resolute Rider gains lifelink until end of turn.
{W/B}{W/B}{W/B}: Resolute Rider gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | Carmen Sinek
                
                                    3.5 LSV
                        
                    Inspiring Veteran | Creature | Human Knight | Other Knights you control get +1/+1. | Scott Murphy
                
                                    3.0 LSV
                        
                    Fireborn Knight | Creature | Human Knight | Double strike
{R/W}{R/W}{R/W}{R/W}: Fireborn Knight gets +1/+1 until end of turn. | Ben Maier
                
                                    3.0 LSV
                        
                    Faeburrow Elder | Creature | Treefolk Druid | Vigilance
Faeburrow Elder gets +1/+1 for each color among permanents you control.
{T}: For each color among permanents you control, add one mana of that color. | Raoul Vitale
                
                                    3.5 LSV
                        
                    Wandermare | Creature | Horse | Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on Wandermare. (It doesn't need to have gone on the adventure first.) | Kari Christensen
                
                                    3.5 LSV
                        
                    Oakhame Ranger | Creature | Elf Knight Ranger | {T}: Creatures you control get +1/+1 until end of turn. | Mitchell Malloy
                
                                    3.5 LSV