
Aunt May | Legendary Creature | Human Citizen | Whenever another creature you control enters, you gain 1 life. If it's a Spider, put a +1/+1 counter on it. | Chris Mangum

Secret Identity | Instant | | Choose one —
• Conceal — Until end of turn, target creature you control becomes a Citizen with base power and toughness 1/1 and gains hexproof.
• Reveal — Until end of turn, target creature you control becomes a Hero with base power and toughness 3/4 and gains flying and vigilance. | Bram Sels

Heroes' Hangout | Sorcery | | Choose one —
• Date Night — Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
• Patrol Night — One or two target creatures each get +1/+0 and gain first strike until end of turn. | Simon Dominic

Rhino's Rampage | Sorcery | | Target creature you control gets +1/+0 until end of turn. It fights target creature an opponent controls. When excess damage is dealt to the creature an opponent controls this way, destroy up to one target noncreature artifact with mana value 3 or less. | Gonzalo Kenny

Spider-Suit | Artifact | Equipment | Equipped creature gets +2/+2 and is a Spider Hero in addition to its other types.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) | Daniel Ljunggren