
Norman Osborn | Legendary Creature | Human Scientist Villain | Norman Osborn can't be blocked.
Whenever Norman Osborn deals combat damage to a player, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
{1}{U}{B}{R}: Transform Norman Osborn. Activate only as a sorcery. | Nicholas Gregory

Gwenom, Remorseless | Legendary Creature | Symbiote Spider Hero | Deathtouch, lifelink
Whenever Gwenom attacks, until end of turn you may look at the top card of your library any time and you may play cards from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. | Lars Grant-West

Behold the Sinister Six! | Sorcery | | Return up to six target creature cards with different names from your graveyard to the battlefield. | Karl Kopinski

The Soul Stone | Legendary Artifact | Infinity Stone | Indestructible
{T}: Add {B}.
{6}{B}, {T}, Exile a creature you control: Harness The Soul Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your upkeep, return target creature card from your graveyard to the battlefield. | Adam Paquette

Eddie Brock | Legendary Creature | Human Hero Villain | When Eddie Brock enters, return target creature card with mana value 1 or less from your graveyard to the battlefield.
{3}{B}{R}{G}: Transform Eddie Brock. Activate only as a sorcery. | Michael Phillippi

Mister Negative | Legendary Creature | Human Villain | Vigilance, lifelink
Darkforce Inversion — When Mister Negative enters, you may exchange life totals with target opponent. If you lose life this way, draw that many cards. | Vincent Proce

Doctor Octopus, Master Planner | Legendary Creature | Human Scientist Villain | Other Villains you control get +2/+2.
Your maximum hand size is eight.
At the beginning of your end step, if you have fewer than eight cards in hand, draw cards equal to the difference. | Artur Nakhodkin

Cosmic Spider-Man | Legendary Creature | Spider Human Hero | Flying, first strike, trample, lifelink, haste
At the beginning of combat on your turn, other Spiders you control gain flying, first strike, trample, lifelink, and haste until end of turn. | Jesper Ejsing