
Sun-Spider, Nimble Webber | Legendary Creature | Spider Human Hero | During your turn, Sun-Spider has flying.
When Sun-Spider enters, search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle. | Alexandre Honoré

SP//dr, Piloted by Peni | Legendary Artifact Creature | Spider Hero | Vigilance
When SP//dr enters, put a +1/+1 counter on target creature.
Whenever a modified creature you control deals combat damage to a player, draw a card. (Equipment, Auras you control, and counters are modifications.) | Joe Slucher

Spider-Woman, Stunning Savior | Legendary Creature | Spider Human Hero | Flying
Venom Blast — Artifacts and creatures your opponents control enter tapped. | Mirko Failoni

Wraith, Vicious Vigilante | Legendary Creature | Human Detective Hero | Double strike
Fear Gas — Wraith can't be blocked. | Andreia Ugrai

Skyward Spider | Creature | Spider Human Hero | Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
This creature has flying as long as it's modified. (Equipment, Auras you control, and counters are modifications.) | Eelis Kyttanen

Prowler, Clawed Thief | Legendary Creature | Human Rogue Villain | Menace (This creature can't be blocked except by two or more creatures.)
Whenever another Villain you control enters, Prowler connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) | Cristi Balanescu

Superior Spider-Man | Legendary Creature | Spider Human Hero | Mind Swap — You may have Superior Spider-Man enter as a copy of any creature card in a graveyard, except his name is Superior Spider-Man and he's a 4/4 Spider Human Hero in addition to his other types. When you do, exile that card. | Claudio Pozas

Mob Lookout | Creature | Human Rogue Villain | When this creature enters, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) | Francisco Badilla

Doctor Octopus, Master Planner | Legendary Creature | Human Scientist Villain | Other Villains you control get +2/+2.
Your maximum hand size is eight.
At the beginning of your end step, if you have fewer than eight cards in hand, draw cards equal to the difference. | Artur Nakhodkin

Vulture, Scheming Scavenger | Legendary Creature | Human Artificer Villain | Flying
Whenever Vulture attacks, other Villains you control gain flying until end of turn. | Josh Hass

Symbiote Spider-Man | Legendary Creature | Symbiote Spider Hero | Whenever this creature deals combat damage to a player, look at that many cards from the top of your library. Put one of them into your hand and the rest into your graveyard.
Find New Host — {2}{U/B}, Exile this card from your graveyard: Put a +1/+1 counter on target creature you control. It gains this card's other abilities. Activate only as a sorcery. | Igor Krstic

Morbius the Living Vampire | Legendary Creature | Vampire Scientist Villain | Flying, vigilance, lifelink
{U}{B}, Exile this card from your graveyard: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. | Andrey Kuzinskiy

Spider-Man 2099 | Legendary Creature | Spider Human Hero | From the Future — You can't cast Spider-Man 2099 during your first, second, or third turns of the game.
Double strike, vigilance
At the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target. | Slawomir Maniak

Jackal, Genius Geneticist | Legendary Creature | Human Scientist Villain | Trample
Whenever you cast a creature spell with mana value equal to Jackal's power, copy that spell, except the copy isn't legendary. Then put a +1/+1 counter on Jackal. (The copy becomes a token.) | Arif Wijaya

Cosmic Spider-Man | Legendary Creature | Spider Human Hero | Flying, first strike, trample, lifelink, haste
At the beginning of combat on your turn, other Spiders you control gain flying, first strike, trample, lifelink, and haste until end of turn. | Jesper Ejsing