
Grasp of Fate | Enchantment | | When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.) | WFlemming Illustration
3.5 LSV

Griffin Aerie | Enchantment | | At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying. | Eva Eskelinen
0.0/3.0 LSV

Intangible Virtue | Enchantment | | Creature tokens you control get +1/+1 and have vigilance. | BEMOCS
0.0/3.0 LSV

Knightly Valor | Enchantment | Aura | Enchant creature
When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance. | Matteo Bassini
3.0 LSV