
Extraordinary Journey | Enchantment | | When Extraordinary Journey enters the battlefield, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled.
Whenever one or more nontoken creatures enter the battlefield, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn. | Volkan Baǵa
3.5 LSV

Farsight Ritual | Instant | | Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Look at the top four cards of your library. If this spell was bargained, look at the top eight cards of your library instead. Put two of them into your hand and the rest on the bottom of your library in a random order. | Randy Gallegos
3.0 LSV

Horned Loch-Whale | Creature | Whale | Flash
Ward {2}
Horned Loch-Whale enters the battlefield tapped unless it's your turn. | Simon Dominic
4.5 LSV

Ingenious Prodigy | Creature | Human Wizard | Skulk (This creature can't be blocked by creatures with greater power.)
Ingenious Prodigy enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, if Ingenious Prodigy has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card. | Brian Valeza
4.0 LSV

Sleep-Cursed Faerie | Creature | Faerie Wizard | Flying, ward {2}
Sleep-Cursed Faerie enters the battlefield tapped with three stun counters on it. (If it would become untapped, remove a stun counter from it instead.)
{1}{U}: Untap Sleep-Cursed Faerie. | Heonhwa Choe
2.5 LSV

Talion's Messenger | Creature | Faerie Noble | Flying
Whenever you attack with one or more Faeries, draw a card, then discard a card. When you discard a card this way, put a +1/+1 counter on target Faerie you control. | Marta Nael
5.0 LSV

Elusive Otter | Creature | Otter | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creatures with power less than Elusive Otter's power can't block it. | Christina Kraus
4.5 LSV

Twining Twins | Creature | Faerie Wizard | Flying, vigilance, ward {1} | Fajareka Setiawan
4.5 LSV

Faerie Slumber Party | Sorcery | | Return all creatures to their owners' hands. For each opponent who controlled a creature returned this way, you create two 1/1 blue Faerie creature tokens with flying and "This creature can block only creatures with flying." | Lie Setiawan

Likeness Looter | Creature | Faerie Shapeshifter | Flying
{T}: Draw a card, then discard a card.
{X}: Likeness Looter becomes a copy of target creature card in your graveyard with mana value X, except it has flying and this ability. Activate only as a sorcery. | Ben Hill
4.5 LSV

The Apprentice's Folly | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Choose target nontoken creature you control that doesn't have the same name as a token you control. Create a token that's a copy of it, except it isn't legendary, is a Reflection in addition to its other types, and has haste.
III — Sacrifice all Reflections you control. | Tuan Duong Chu
3.5 LSV

The Goose Mother | Legendary Creature | Bird Hydra | Flying
The Goose Mother enters the battlefield with X +1/+1 counters on it.
When The Goose Mother enters the battlefield, create half X Food tokens, rounded up.
Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card. | Jesper Ejsing
5.0 LSV

Restless Spire | Land | | Restless Spire enters the battlefield tapped.
{T}: Add {U} or {R}.
{U}{R}: Until end of turn, Restless Spire becomes a 2/1 blue and red Elemental creature with "As long as it's your turn, this creature has first strike." It's still a land.
Whenever Restless Spire attacks, scry 1. | Sergey Glushakov
3.5 LSV

Restless Vinestalk | Land | | Restless Vinestalk enters the battlefield tapped.
{T}: Add {G} or {U}.
{3}{G}{U}: Until end of turn, Restless Vinestalk becomes a 5/5 green and blue Plant creature with trample. It's still a land.
Whenever Restless Vinestalk attacks, up to one other target creature has base power and toughness 3/3 until end of turn. | Sam Burley
4.0 LSV