![Wilds of Eldraine: Archon of the Wild Rose](/img/cards/wilds-of-eldraine/woe-archon-of-the-wild-rose-1.jpg)
Archon of the Wild Rose | Creature | Archon | Flying
Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying. | Chris Rahn
5.0 LSV
![Wilds of Eldraine: Expel the Interlopers](/img/cards/wilds-of-eldraine/woe-expel-the-interlopers-13.jpg)
Expel the Interlopers | Sorcery | | Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number. | Andreas Zafiratos
5.0 LSV
![Wilds of Eldraine: Regal Bunnicorn](/img/cards/wilds-of-eldraine/woe-regal-bunnicorn-25.jpg)
Regal Bunnicorn | Creature | Rabbit Unicorn | Regal Bunnicorn's power and toughness are each equal to the number of nonland permanents you control. | Ilse Gort
3.0 LSV
![Wilds of Eldraine: Spellbook Vendor](/img/cards/wilds-of-eldraine/woe-spellbook-vendor-31.jpg)
Spellbook Vendor | Creature | Human Peasant | Vigilance
At the beginning of combat on your turn, you may pay {1}. When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.") | Scott Murphy
5.0 LSV
![Wilds of Eldraine: A Tale for the Ages](/img/cards/wilds-of-eldraine/woe-a-tale-for-the-ages-34.jpg)
A Tale for the Ages | Enchantment | | Enchanted creatures you control get +2/+2. | Julie Dillon
1.0 LSV
![Wilds of Eldraine: Three Blind Mice](/img/cards/wilds-of-eldraine/woe-three-blind-mice-35.jpg)
Three Blind Mice | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create a 1/1 white Mouse creature token.
II, III — Create a token that's a copy of target token you control.
IV — Creatures you control get +1/+1 and gain vigilance until end of turn. | Andrew Mar
4.5 LSV
![Wilds of Eldraine: Werefox Bodyguard](/img/cards/wilds-of-eldraine/woe-werefox-bodyguard-39.jpg)
Werefox Bodyguard | Creature | Elf Fox Knight | Flash
When Werefox Bodyguard enters the battlefield, exile up to one other target non-Fox creature until Werefox Bodyguard leaves the battlefield.
{1}{W}, Sacrifice Werefox Bodyguard: You gain 2 life. | Nestor Ossandon Leal
4.0 LSV
![Wilds of Eldraine: Heartflame Duelist](/img/cards/wilds-of-eldraine/woe-heartflame-duelist-228.jpg)
Heartflame Duelist | Creature | Human Knight | Instant and sorcery spells you control have lifelink. | Justyna Dura
5.0 LSV
![Wilds of Eldraine: Pollen-Shield Hare](/img/cards/wilds-of-eldraine/woe-pollen-shield-hare-233.jpg)
Pollen-Shield Hare | Creature | Rabbit | Creature tokens you control get +1/+1. | Olena Richards
3.5 LSV
![Wilds of Eldraine: Lady of Laughter](/img/cards/wilds-of-eldraine/woe-lady-of-laughter-309.jpg)
Lady of Laughter | Creature | Faerie Noble | Flying
Celebration — At the beginning of your end step, if two or more nonland permanents entered the battlefield under your control this turn, draw a card. | Kai Carpenter
![Wilds of Eldraine: Yenna, Redtooth Regent](/img/cards/wilds-of-eldraine/woe-yenna-redtooth-regent-219.jpg)
Yenna, Redtooth Regent | Legendary Creature | Elf Noble | {2}, {T}: Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, Redtooth Regent, then scry 2. Activate only as a sorcery. | Justyna Dura
4.0 LSV
![Wilds of Eldraine: Restless Bivouac](/img/cards/wilds-of-eldraine/woe-restless-bivouac-257.jpg)
Restless Bivouac | Land | | Restless Bivouac enters the battlefield tapped.
{T}: Add {R} or {W}.
{1}{R}{W}: Restless Bivouac becomes a 2/2 red and white Ox creature until end of turn. It's still a land.
Whenever Restless Bivouac attacks, put a +1/+1 counter on target creature you control. | Sergey Glushakov
3.5 LSV
![Wilds of Eldraine: Restless Fortress](/img/cards/wilds-of-eldraine/woe-restless-fortress-259.jpg)
Restless Fortress | Land | | Restless Fortress enters the battlefield tapped.
{T}: Add {W} or {B}.
{2}{W}{B}: Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land.
Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life. | Piotr Dura
3.5 LSV