Journey to Oblivion | Enchantment | | This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
When Journey to Oblivion enters the battlefield, exile target nonland permanent an opponent controls until Journey to Oblivion leaves the battlefield. | Jason Felix
4.0 LSV
Makindi Stampede | Sorcery | | Creatures you control get +2/+2 until end of turn. | Tomasz Jedruszek
2.5 LSV
Umara Wizard | Creature | Merfolk Wizard | Whenever you cast an instant, sorcery, or Wizard spell, Umara Wizard gains flying until end of turn. | Jesper Ejsing
3.5 LSV
Merfolk Falconer | Creature | Merfolk Wizard | Flying
Whenever you cast a kicked spell, scry 2. | Brian Valeza
3.5 LSV
Skyclave Plunder | Sorcery | | Look at the top X cards of your library, where X is three plus the number of creatures in your party. Put three of those cards into your hand and the rest on the bottom of your library in a random order. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) | YW Tang
2.0 LSV
Scion of the Swarm | Creature | Vampire Cleric | Flying
Whenever you gain life, put a +1/+1 counter on Scion of the Swarm. | Ekaterina Burmak
3.0 LSV
Song-Mad Treachery | Sorcery | | Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. | Zoltan Boros
2.5 LSV
Iridescent Hornbeetle | Creature | Insect | At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn. | Simon Dominic
3.5 LSV
Springmantle Cleric | Creature | Elf Cleric | Springmantle Cleric enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. | Cristi Balanescu
2.0/3.0 LSV