Angel of Destiny | Creature | Angel Cleric | Flying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game. | Ryan Pancoast
4.0 LSV
Journey to Oblivion | Enchantment | | This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
When Journey to Oblivion enters the battlefield, exile target nonland permanent an opponent controls until Journey to Oblivion leaves the battlefield. | Jason Felix
4.0 LSV
Makindi Stampede | Sorcery | | Creatures you control get +2/+2 until end of turn. | Tomasz Jedruszek
2.5 LSV
Shepherd of Heroes | Creature | Angel Cleric | Flying
When Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) | Livia Prima
3.5 LSV
Tazri, Beacon of Unity | Legendary Creature | Human Warrior | This spell costs {1} less to cast for each creature in your party.
{2/U}{2/B}{2/R}{2/G}: Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. | Chris Rahn
4.5 LSV
Makindi Ox | Creature | Ox | Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls. | Ilse Gort
1.5 LSV