Maul of the Skyclaves | Artifact | Equipment | When Maul of the Skyclaves enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+2 and has flying and first strike.
Equip {2}{W}{W} | Joseph Meehan
4.5 LSV
Ondu Inversion | Sorcery | | Destroy all nonland permanents. | James Paick
3.5 LSV
Legion Angel | Creature | Angel Warrior | Flying
When Legion Angel enters the battlefield, you may reveal a card you own named Legion Angel from outside the game and put it into your hand. | PINDURSKI
4.0 LSV
Archon of Emeria | Creature | Archon | Flying
Each player can't cast more than one spell each turn.
Nonbasic lands your opponents control enter the battlefield tapped. | Ryan Pancoast
3.0 LSV
Skyclave Apparition | Creature | Kor Spirit | When Skyclave Apparition enters the battlefield, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card. | Donato Giancola
4.0 LSV
Archpriest of Iona | Creature | Human Cleric | Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn. | Denman Rooke
1.5 LSV
Squad Commander | Creature | Kor Warrior | When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn. | Ekaterina Burmak
3.5 LSV
Felidar Retreat | Enchantment | | Landfall — Whenever a land enters the battlefield under your control, choose one —
• Create a 2/2 white Cat Beast creature token.
• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. | Ralph Horsley
5.0 LSV
Luminarch Aspirant | Creature | Human Cleric | At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. | Mads Ahm
4.5 LSV
Linvala, Shield of Sea Gate | Legendary Creature | Angel Wizard | Flying
At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn. | Wayne Reynolds
4.5 LSV
Orah, Skyclave Hierophant | Legendary Creature | Kor Cleric | Lifelink
Whenever Orah, Skyclave Hierophant or another Cleric you control dies, return target Cleric card with lesser mana value from your graveyard to the battlefield. | Heonhwa Choe
4.0 LSV
Akiri, Fearless Voyager | Legendary Creature | Kor Warrior | Whenever you attack a player with one or more equipped creatures, draw a card.
{W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn. | Ekaterina Burmak
4.0 LSV
Yasharn, Implacable Earth | Legendary Creature | Elemental Boar | When Yasharn enters the battlefield, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle.
Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities. | G-host Lee
4.0 LSV
Brightclimb Pathway | Land | | {T}: Add {W}. | Johannes Voss
3.0 LSV