
Lobo Blanco
Tier: 9I love being bad at Street Fighter 6
I picked up streetfighter 6 recently and wasn't really sure what to expect, it's the first fighting game I've ever played.
I am, as you might expect, very bad at streetfighter six.
… I picked up streetfighter 6 recently and wasn't really sure what to expect, it's the first fighting game I've ever played.
I am, as you might expect, very bad at streetfighter six.
I love being bad at streetfighter six.
It's almost a subversive thing to say given the ubiquitous gaming meme that is "Git gud". Although if you approach that idea from a just slightly different angle it becomes a lot more constructive. Losing is learning. Sucking at something is the first step to being good at something. If you're process oriented instead of goal oriented, failing can be more beneficial than succeeding.
I love being bad at streetfighter six because there's no veil of chance. No card shuffler to shake your fist at, no dice rolls to randomly spite or support you. It doesn't even have the RNG baked into souls games of boss attack patterns or anything like that. You can even filter out players with bad connections so you can't blame that either. It's just you and your opponent. If you lost, it's because you played worse, end of story. And I know that makes some people uncomfortable but I think it's great. To have such a controlled space to fail in, free from any real danger. Free from the cruelties of chance you can know that when you beat something you were struggling against, you grew, you improved, end of story.
I love being bad at Streetfighter six because it inspired me to build a diy hitbox. I was just tired of hitting the wrong keys on my keyboard and happened to have some spare arcade switches. I do prefer playing on it, but more than a competitive edge it was just nice to build something again. It's not pretty, the back of it's just an amazon box because I am lazy, but I love making things and I rarely get a chance to create physical stuff anymore. It may be a hobo hitbox, but there's just something nice about creating your own tools.
I love being bad at streetfighter six because I have no idea how to monetize it moving forward. Like how a mushroom that can't be commercially cultivated can be said to resist capitalism, I don't know how to boil my experience down into helpful guides and clickable hot tips for the algorithm. It's not related to Magic the Gathering, I'm going to lose subscribers just posting this video. And, in spite of that, it's still worth playing. Maybe I'll get good at it or something else will change, but during a time in my life where I'm used to wringing everything I enjoy dry for content, it's good to know that I can still just have fun with something. A nice reminder that my experience of the world amounts to more than how efficiently I can convert expertise into ad revenue.
I love being bad at streetfighter 6 because people will crawl out of the woodwork to support you in being bad at streetfighter six. Whether that's your friend who's also bad at it commiserating, or someone you know on discord who's much better, or random folks in a twitch chat that want to see the broader community grow. They all know exactly how hard the game is, and will help you deal with it in some way or another. It can be a good reminder than you are not alone.
Celebrate your strengths, but don't shy away from your weaknesses. If you can find joy, or growth, or kindness in your failures, how can you ever actually lose? Life outside of games is of course messier than a trite aphorism, but in this moment, I'm okay with failure.
(No disrespect to any players in the video or generally at Silver or below. I'm hoping the nuance and intent behind "bad" come across.)
Twitch • https://www.twitch.tv/symphoneers
Twitter • https://twitter.com/Symphoneers
Discord • https://discord.gg/rmEfrfc2ND
You can support me by:
Subscribing on Patreon • https://www.patreon.com/symphoneers
Making a one time donation through Paypal • https://www.paypal.com/donate/?hosted_button_id=NWASENWJZLLL4
Buying my TTRPG's on Itch.io • https://symphoneers.itch.io
Streetfighter Streetfighter6 Fightinggames Symphoneers
I am, as you might expect, very bad at streetfighter six.
… I picked up streetfighter 6 recently and wasn't really sure what to expect, it's the first fighting game I've ever played.
I am, as you might expect, very bad at streetfighter six.
I love being bad at streetfighter six.
It's almost a subversive thing to say given the ubiquitous gaming meme that is "Git gud". Although if you approach that idea from a just slightly different angle it becomes a lot more constructive. Losing is learning. Sucking at something is the first step to being good at something. If you're process oriented instead of goal oriented, failing can be more beneficial than succeeding.
I love being bad at streetfighter six because there's no veil of chance. No card shuffler to shake your fist at, no dice rolls to randomly spite or support you. It doesn't even have the RNG baked into souls games of boss attack patterns or anything like that. You can even filter out players with bad connections so you can't blame that either. It's just you and your opponent. If you lost, it's because you played worse, end of story. And I know that makes some people uncomfortable but I think it's great. To have such a controlled space to fail in, free from any real danger. Free from the cruelties of chance you can know that when you beat something you were struggling against, you grew, you improved, end of story.
I love being bad at Streetfighter six because it inspired me to build a diy hitbox. I was just tired of hitting the wrong keys on my keyboard and happened to have some spare arcade switches. I do prefer playing on it, but more than a competitive edge it was just nice to build something again. It's not pretty, the back of it's just an amazon box because I am lazy, but I love making things and I rarely get a chance to create physical stuff anymore. It may be a hobo hitbox, but there's just something nice about creating your own tools.
I love being bad at streetfighter six because I have no idea how to monetize it moving forward. Like how a mushroom that can't be commercially cultivated can be said to resist capitalism, I don't know how to boil my experience down into helpful guides and clickable hot tips for the algorithm. It's not related to Magic the Gathering, I'm going to lose subscribers just posting this video. And, in spite of that, it's still worth playing. Maybe I'll get good at it or something else will change, but during a time in my life where I'm used to wringing everything I enjoy dry for content, it's good to know that I can still just have fun with something. A nice reminder that my experience of the world amounts to more than how efficiently I can convert expertise into ad revenue.
I love being bad at streetfighter 6 because people will crawl out of the woodwork to support you in being bad at streetfighter six. Whether that's your friend who's also bad at it commiserating, or someone you know on discord who's much better, or random folks in a twitch chat that want to see the broader community grow. They all know exactly how hard the game is, and will help you deal with it in some way or another. It can be a good reminder than you are not alone.
Celebrate your strengths, but don't shy away from your weaknesses. If you can find joy, or growth, or kindness in your failures, how can you ever actually lose? Life outside of games is of course messier than a trite aphorism, but in this moment, I'm okay with failure.
(No disrespect to any players in the video or generally at Silver or below. I'm hoping the nuance and intent behind "bad" come across.)
Twitch • https://www.twitch.tv/symphoneers
Twitter • https://twitter.com/Symphoneers
Discord • https://discord.gg/rmEfrfc2ND
You can support me by:
Subscribing on Patreon • https://www.patreon.com/symphoneers
Making a one time donation through Paypal • https://www.paypal.com/donate/?hosted_button_id=NWASENWJZLLL4
Buying my TTRPG's on Itch.io • https://symphoneers.itch.io
Streetfighter Streetfighter6 Fightinggames Symphoneers
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