Divine Favor | Enchantment | Aura | Enchant creature
When Divine Favor enters the battlefield, you gain 3 life.
Enchanted creature gets +1/+3. | Allen Williams
Pacifism | Enchantment | Aura | Enchant creature
Enchanted creature can't attack or block. | Robert Bliss
Zephyr Charge | Enchantment | | {1}{U}: Target creature gains flying until end of turn. | Steve Prescott
Dark Favor | Enchantment | Aura | Enchant creature
When Dark Favor enters the battlefield, you lose 1 life.
Enchanted creature gets +3/+1. | Allen Williams