Divine Favor | Enchantment | Aura | Enchant creature
When Divine Favor enters the battlefield, you gain 3 life.
Enchanted creature gets +1/+3. | Allen Williams
Pacifism | Enchantment | Aura | Enchant creature
Enchanted creature can't attack or block. | Robert Bliss
Claustrophobia | Enchantment | Aura | Enchant creature
When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. | Ryan Pancoast
Sensory Deprivation | Enchantment | Aura | Enchant creature
Enchanted creature gets -3/-0. | Steven Belledin
Zephyr Charge | Enchantment | | {1}{U}: Target creature gains flying until end of turn. | Steve Prescott
Dark Favor | Enchantment | Aura | Enchant creature
When Dark Favor enters the battlefield, you lose 1 life.
Enchanted creature gets +3/+1. | Allen Williams
Mark of the Vampire | Enchantment | Aura | Enchant creature
Enchanted creature gets +2/+2 and has lifelink. | Winona Nelson
Quag Sickness | Enchantment | Aura | Enchant creature
Enchanted creature gets -1/-1 for each Swamp you control. | Martina Pilcerova
Lightning Talons | Enchantment | Aura | Enchant creature
Enchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.) | Johann Bodin
Trollhide | Enchantment | Aura | Enchant creature
Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) | Steven Belledin
Verdant Haven | Enchantment | Aura | Enchant land
When Verdant Haven enters the battlefield, you gain 2 life.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. | Daniel Ljunggren