Path of Bravery | Enchantment | | As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.
Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures. | Chris Rahn
Claustrophobia | Enchantment | Aura | Enchant creature
When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. | Ryan Pancoast
Dark Prophecy | Enchantment | | Whenever a creature you control dies, you draw a card and you lose 1 life. | Scott Chou
Quag Sickness | Enchantment | Aura | Enchant creature
Enchanted creature gets -1/-1 for each Swamp you control. | Martina Pilcerova
Lightning Talons | Enchantment | Aura | Enchant creature
Enchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.) | Johann Bodin
Oath of the Ancient Wood | Enchantment | | Whenever Oath of the Ancient Wood or another enchantment enters the battlefield under your control, you may put a +1/+1 counter on target creature. | Dan Scott
Trollhide | Enchantment | Aura | Enchant creature
Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) | Steven Belledin
Verdant Haven | Enchantment | Aura | Enchant land
When Verdant Haven enters the battlefield, you gain 2 life.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. | Daniel Ljunggren