Angelic Accord | Enchantment | | At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying. | Michael C. Hayes
Blessing | Enchantment | Aura | Enchant creature
{W}: Enchanted creature gets +1/+1 until end of turn. | Jason A. Engle
Divine Favor | Enchantment | Aura | Enchant creature
When Divine Favor enters the battlefield, you gain 3 life.
Enchanted creature gets +1/+3. | Allen Williams
Indestructibility | Enchantment | Aura | Enchant permanent
Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.) | Darrell Riche
Pacifism | Enchantment | Aura | Enchant creature
Enchanted creature can't attack or block. | Robert Bliss
Path of Bravery | Enchantment | | As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.
Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures. | Chris Rahn
Claustrophobia | Enchantment | Aura | Enchant creature
When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. | Ryan Pancoast
Dismiss into Dream | Enchantment | | Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it." | Sam Wolfe Connelly
Domestication | Enchantment | Aura | Enchant creature
You control enchanted creature.
At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication. | Jesper Ejsing
Illusionary Armor | Enchantment | Aura | Enchant creature
Enchanted creature gets +4/+4.
When enchanted creature becomes the target of a spell or ability, sacrifice Illusionary Armor. | Mathias Kollros
Sensory Deprivation | Enchantment | Aura | Enchant creature
Enchanted creature gets -3/-0. | Steven Belledin
Zephyr Charge | Enchantment | | {1}{U}: Target creature gains flying until end of turn. | Steve Prescott
Artificer's Hex | Enchantment | Aura | Enchant Equipment
At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature. | Franz Vohwinkel
Dark Favor | Enchantment | Aura | Enchant creature
When Dark Favor enters the battlefield, you lose 1 life.
Enchanted creature gets +3/+1. | Allen Williams
Dark Prophecy | Enchantment | | Whenever a creature you control dies, you draw a card and you lose 1 life. | Scott Chou
Mark of the Vampire | Enchantment | Aura | Enchant creature
Enchanted creature gets +2/+2 and has lifelink. | Winona Nelson
Quag Sickness | Enchantment | Aura | Enchant creature
Enchanted creature gets -1/-1 for each Swamp you control. | Martina Pilcerova
Sanguine Bond | Enchantment | | Whenever you gain life, target opponent loses that much life. | Jaime Jones
Awaken the Ancient | Enchantment | Aura | Enchant Mountain
Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land. | Jaime Jones
Barrage of Expendables | Enchantment | | {R}, Sacrifice a creature: Barrage of Expendables deals 1 damage to any target. | Trevor Claxton
Burning Earth | Enchantment | | Whenever a player taps a nonbasic land for mana, Burning Earth deals 1 damage to that player. | rk post
Lightning Talons | Enchantment | Aura | Enchant creature
Enchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.) | Johann Bodin
Shiv's Embrace | Enchantment | Aura | Enchant creature
Enchanted creature gets +2/+2 and has flying.
{R}: Enchanted creature gets +1/+0 until end of turn. | Dave Kendall
Into the Wilds | Enchantment | | At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield. | Véronique Meignaud
Oath of the Ancient Wood | Enchantment | | Whenever Oath of the Ancient Wood or another enchantment enters the battlefield under your control, you may put a +1/+1 counter on target creature. | Dan Scott
Primeval Bounty | Enchantment | | Whenever you cast a creature spell, create a 3/3 green Beast creature token.
Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.
Landfall — Whenever a land enters the battlefield under your control, you gain 3 life. | Christine Choi
Trollhide | Enchantment | Aura | Enchant creature
Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) | Steven Belledin
Verdant Haven | Enchantment | Aura | Enchant land
When Verdant Haven enters the battlefield, you gain 2 life.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. | Daniel Ljunggren