Angelic Accord | Enchantment | | At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying. | Michael C. Hayes
Indestructibility | Enchantment | Aura | Enchant permanent
Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.) | Darrell Riche
Domestication | Enchantment | Aura | Enchant creature
You control enchanted creature.
At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication. | Jesper Ejsing
Mark of the Vampire | Enchantment | Aura | Enchant creature
Enchanted creature gets +2/+2 and has lifelink. | Winona Nelson
Awaken the Ancient | Enchantment | Aura | Enchant Mountain
Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land. | Jaime Jones
Burning Earth | Enchantment | | Whenever a player taps a nonbasic land for mana, Burning Earth deals 1 damage to that player. | rk post
Shiv's Embrace | Enchantment | Aura | Enchant creature
Enchanted creature gets +2/+2 and has flying.
{R}: Enchanted creature gets +1/+0 until end of turn. | Dave Kendall
Into the Wilds | Enchantment | | At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield. | Véronique Meignaud