Artificer's Hex | Enchantment | Aura | Enchant Equipment
At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature. | Franz Vohwinkel
Dark Favor | Enchantment | Aura | Enchant creature
When Dark Favor enters the battlefield, you lose 1 life.
Enchanted creature gets +3/+1. | Allen Williams
Dark Prophecy | Enchantment | | Whenever a creature you control dies, you draw a card and you lose 1 life. | Scott Chou
Mark of the Vampire | Enchantment | Aura | Enchant creature
Enchanted creature gets +2/+2 and has lifelink. | Winona Nelson
Quag Sickness | Enchantment | Aura | Enchant creature
Enchanted creature gets -1/-1 for each Swamp you control. | Martina Pilcerova
Sanguine Bond | Enchantment | | Whenever you gain life, target opponent loses that much life. | Jaime Jones