Angelic Accord | Enchantment | | At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying. | Michael C. Hayes
Blessing | Enchantment | Aura | Enchant creature
{W}: Enchanted creature gets +1/+1 until end of turn. | Jason A. Engle
Illusionary Armor | Enchantment | Aura | Enchant creature
Enchanted creature gets +4/+4.
When enchanted creature becomes the target of a spell or ability, sacrifice Illusionary Armor. | Mathias Kollros
Artificer's Hex | Enchantment | Aura | Enchant Equipment
At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature. | Franz Vohwinkel
Barrage of Expendables | Enchantment | | {R}, Sacrifice a creature: Barrage of Expendables deals 1 damage to any target. | Trevor Claxton
Shiv's Embrace | Enchantment | Aura | Enchant creature
Enchanted creature gets +2/+2 and has flying.
{R}: Enchanted creature gets +1/+0 until end of turn. | Dave Kendall