
Battle Mastery | Enchantment | Aura | Enchant creature
Enchanted creature has double strike. (It deals both first-strike and regular combat damage.) | Zoltan Boros & Gabor Szikszai

Divine Favor | Enchantment | Aura | Enchant creature
When Divine Favor enters the battlefield, you gain 3 life.
Enchanted creature gets +1/+3. | Allen Williams

First Response | Enchantment | | At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token. | Slawomir Maniak

Marked by Honor | Enchantment | Aura | Enchant creature
Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.) | David Palumbo

Oppressive Rays | Enchantment | Aura | Enchant creature
Enchanted creature can't attack or block unless its controller pays {3}.
Activated abilities of enchanted creature cost {3} more to activate. | Mark Zug

Spectra Ward | Enchantment | Aura | Enchant creature
Enchanted creature gets +2/+2 and has protection from all colors. This effect doesn't remove Auras. (It can't be blocked, targeted, or dealt damage by anything that's white, blue, black, red, or green.) | Ryan Alexander Lee

Spirit Bonds | Enchantment | | Whenever a nontoken creature enters the battlefield under your control, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying.
{1}{W}, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | Willian Murai