Battle Mastery | Enchantment | Aura | Enchant creature
Enchanted creature has double strike. (It deals both first-strike and regular combat damage.) | Zoltan Boros & Gabor Szikszai
                
                        
                    Divine Favor | Enchantment | Aura | Enchant creature
When Divine Favor enters the battlefield, you gain 3 life.
Enchanted creature gets +1/+3. | Allen Williams
                
                        
                    First Response | Enchantment |  | At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token. | Slawomir Maniak
                
                        
                    Marked by Honor | Enchantment | Aura | Enchant creature
Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.) | David Palumbo
                
                        
                    Oppressive Rays | Enchantment | Aura | Enchant creature
Enchanted creature can't attack or block unless its controller pays {3}.
Activated abilities of enchanted creature cost {3} more to activate. | Mark Zug
                
                        
                    Spectra Ward | Enchantment | Aura | Enchant creature
Enchanted creature gets +2/+2 and has protection from all colors. This effect doesn't remove Auras. (It can't be blocked, targeted, or dealt damage by anything that's white, blue, black, red, or green.) | Ryan Alexander Lee
                
                        
                    Spirit Bonds | Enchantment |  | Whenever a nontoken creature enters the battlefield under your control, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying.
{1}{W}, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | Willian Murai
                
                        
                    Encrust | Enchantment | Aura | Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated. | Jason Felix
                
                        
                    Ensoul Artifact | Enchantment | Aura | Enchant artifact
Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types. | Jasper Sandner
                
                        
                    Invisibility | Enchantment | Aura | Enchant creature
Enchanted creature can't be blocked except by Walls. | Pete Venters
                
                        
                    Military Intelligence | Enchantment |  | Whenever you attack with two or more creatures, draw a card. | Craig J Spearing
                
                        
                    Caustic Tar | Enchantment | Aura | Enchant land
Enchanted land has "{T}: Target player loses 3 life." | Jung Park
                
                        
                    Crippling Blight | Enchantment | Aura | Enchant creature
Enchanted creature gets -1/-1 and can't block. | Lucas Graciano
                
                        
                    Eternal Thirst | Enchantment | Aura | Enchant creature
Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) | Clint Cearley
                
                        
                    Feast on the Fallen | Enchantment |  | At the beginning of each upkeep, if an opponent lost life last turn, put a +1/+1 counter on target creature you control. | Dave Kendall
                
                        
                    Necromancer's Stockpile | Enchantment |  | {1}{B}, Discard a creature card: Draw a card. If the discarded card was a Zombie card, create a tapped 2/2 black Zombie creature token. | Seb McKinnon
                
                        
                    Stab Wound | Enchantment | Aura | Enchant creature
Enchanted creature gets -2/-2.
At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life. | Scott Chou
                
                                    3.5 LSV
                        
                    Waste Not | Enchantment |  | Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.
Whenever an opponent discards a land card, add {B}{B}.
Whenever an opponent discards a noncreature, nonland card, draw a card. | Matt Stewart
                
                        
                    Aggressive Mining | Enchantment |  | You can't play lands.
Sacrifice a land: Draw two cards. Activate only once each turn. | Franz Vohwinkel
                
                        
                    Burning Anger | Enchantment | Aura | Enchant creature
Enchanted creature has "{T}: This creature deals damage equal to its power to any target." | Anthony Palumbo
                
                                    3.5 LSV
                        
                    Circle of Flame | Enchantment |  | Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature. | Jaime Jones
                
                        
                    Crucible of Fire | Enchantment |  | Dragon creatures you control get +3/+3. | Dominick Domingo
                
                        
                    Hammerhand | Enchantment | Aura | Enchant creature
When Hammerhand enters the battlefield, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste. | Tomasz Jedruszek
                
                        
                    Inferno Fist | Enchantment | Aura | Enchant creature you control
Enchanted creature gets +2/+0.
{R}, Sacrifice Inferno Fist: Inferno Fist deals 2 damage to any target. | James Ryman
                
                        
                    Might Makes Right | Enchantment |  | At the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.) | Mark Winters
                
                        
                    Verdant Haven | Enchantment | Aura | Enchant land
When Verdant Haven enters the battlefield, you gain 2 life.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. | Daniel Ljunggren
                
                        
                    Vineweft | Enchantment | Aura | Enchant creature
Enchanted creature gets +1/+1.
{4}{G}: Return Vineweft from your graveyard to your hand. | Lucas Graciano