Winged Shepherd | Creature | Angel | Flying, vigilance
Cycling {W} ({W}, Discard this card: Draw a card.) | Chris Rahn
Angler Drake | Creature | Drake | Flying
When Angler Drake enters the battlefield, you may return target creature to its owner's hand. | Svetlin Velinov
Floodwaters | Sorcery | | Return up to two target creatures to their owners' hands.
Cycling {2} ({2}, Discard this card: Draw a card.) | Jung Park
New Perspectives | Enchantment | | When New Perspectives enters the battlefield, draw three cards.
As long as you have seven or more cards in hand, you may pay {0} rather than pay cycling costs. | Darek Zabrocki
River Serpent | Creature | Serpent | River Serpent can't attack unless there are five or more cards in your graveyard.
Cycling {U} ({U}, Discard this card: Draw a card.) | Christopher Moeller
Stir the Sands | Sorcery | | Create three 2/2 black Zombie creature tokens.
Cycling {3}{B} ({3}{B}, Discard this card: Draw a card.)
When you cycle Stir the Sands, create a 2/2 black Zombie creature token. | David Gaillet
Desert Cerodon | Creature | Beast | Cycling {R} ({R}, Discard this card: Draw a card.) | Igor Kieryluk
Insult // Injury | Sorcery // Sorcery | | Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Injury deals 2 damage to target creature and 2 damage to target player or planeswalker. | Lucas Graciano
Honored Hydra | Creature | Snake Hydra | Trample
Embalm {3}{G} ({3}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Snake Hydra with no mana cost. Embalm only as a sorcery.) | Todd Lockwood
Scaled Behemoth | Creature | Crocodile | Hexproof (This creature can't be the target of spells or abilities your opponents control.) | Marco Nelor
Shefet Monitor | Creature | Lizard | Cycling {3}{G} ({3}{G}, Discard this card: Draw a card.)
When you cycle Shefet Monitor, you may search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle. (Do this before you draw.) | Viktor Titov
Start // Finish | Instant // Sorcery | | Create two 1/1 white Warrior creature tokens with vigilance. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
As an additional cost to cast Finish, sacrifice a creature.
Destroy target creature. | Magali Villeneuve
Onward // Victory | Instant // Sorcery | | Target creature gets +X/+0 until end of turn, where X is its power. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature gains double strike until end of turn. | Grzegorz Rutkowski
Prepare // Fight | Instant // Sorcery | | Untap target creature. It gets +2/+2 and gains lifelink until end of turn. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature you control fights target creature an opponent controls. | Zack Stella
Reduce // Rubble | Instant // Sorcery | | Counter target spell unless its controller pays {3}. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Up to three target lands don't untap during their controller's next untap step. | Eric Deschamps
Destined // Lead | Instant // Sorcery | | Target creature gets +1/+0 and gains indestructible until end of turn. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
All creatures able to block target creature this turn do so. | Magali Villeneuve