Approach of the Second Sun | Sorcery | | If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life. | Noah Bradley
Never // Return | Sorcery // Sorcery | | Destroy target creature or planeswalker. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Exile target card from a graveyard. Create a 2/2 black Zombie creature token. | Daarken
Sandwurm Convergence | Enchantment | | Creatures with flying can't attack you or planeswalkers you control.
At the beginning of your end step, create a 5/5 green Wurm creature token. | Slawomir Maniak
Mouth // Feed | Sorcery // Sorcery | | Create a 3/3 green Hippo creature token. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Draw a card for each creature you control with power 3 or greater. | Zack Stella
Rags // Riches | Sorcery // Sorcery | | All creatures get -2/-2 until end of turn. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each opponent chooses a creature they control. You gain control of those creatures. | Greg Opalinski