
Approach of the Second Sun | Sorcery | | If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life. | Noah Bradley

Seraph of the Suns | Creature | Angel | Flying
Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.) | Winona Nelson

Cryptic Serpent | Creature | Serpent | This spell costs {1} less to cast for each instant and sorcery card in your graveyard. | Lius Lasahido

Lay Claim | Enchantment | Aura | Enchant permanent
You control enchanted permanent.
Cycling {2} ({2}, Discard this card: Draw a card.) | Chris Rallis

Cruel Reality | Enchantment | Aura Curse | Enchant player
At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker. If the player can't, they lose 5 life. | Kieran Yanner

Never // Return | Sorcery // Sorcery | | Destroy target creature or planeswalker. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Exile target card from a graveyard. Create a 2/2 black Zombie creature token. | Daarken

Greater Sandwurm | Creature | Wurm | Greater Sandwurm can't be blocked by creatures with power 2 or less.
Cycling {2} ({2}, Discard this card: Draw a card.) | Steven Belledin

Sandwurm Convergence | Enchantment | | Creatures with flying can't attack you or planeswalkers you control.
At the beginning of your end step, create a 5/5 green Wurm creature token. | Slawomir Maniak

Mouth // Feed | Sorcery // Sorcery | | Create a 3/3 green Hippo creature token. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Draw a card for each creature you control with power 3 or greater. | Zack Stella

Rags // Riches | Sorcery // Sorcery | | All creatures get -2/-2 until end of turn. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each opponent chooses a creature they control. You gain control of those creatures. | Greg Opalinski

Spring // Mind | Sorcery // Instant | | Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Draw two cards. | Josu Hernaiz