Compelling Argument | Sorcery | | Target player mills five cards.
Cycling {U} ({U}, Discard this card: Draw a card.) | Lucas Graciano
Floodwaters | Sorcery | | Return up to two target creatures to their owners' hands.
Cycling {2} ({2}, Discard this card: Draw a card.) | Jung Park
Open into Wonder | Sorcery | | X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card." | Tyler Jacobson
Sacred Excavation | Sorcery | | Return up to two target cards with cycling from your graveyard to your hand. | Noah Bradley
Failure // Comply | Instant // Sorcery | | Return target spell to its owner's hand. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name. | Jason A. Engle
Rags // Riches | Sorcery // Sorcery | | All creatures get -2/-2 until end of turn. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each opponent chooses a creature they control. You gain control of those creatures. | Greg Opalinski
Reduce // Rubble | Instant // Sorcery | | Counter target spell unless its controller pays {3}. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Up to three target lands don't untap during their controller's next untap step. | Eric Deschamps
Spring // Mind | Sorcery // Instant | | Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Draw two cards. | Josu Hernaiz