Failure // Comply | Instant // Sorcery | | Return target spell to its owner's hand. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name. | Jason A. Engle
Start // Finish | Instant // Sorcery | | Create two 1/1 white Warrior creature tokens with vigilance. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
As an additional cost to cast Finish, sacrifice a creature.
Destroy target creature. | Magali Villeneuve
Onward // Victory | Instant // Sorcery | | Target creature gets +X/+0 until end of turn, where X is its power. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature gains double strike until end of turn. | Grzegorz Rutkowski
Prepare // Fight | Instant // Sorcery | | Untap target creature. It gets +2/+2 and gains lifelink until end of turn. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature you control fights target creature an opponent controls. | Zack Stella
Reduce // Rubble | Instant // Sorcery | | Counter target spell unless its controller pays {3}. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Up to three target lands don't untap during their controller's next untap step. | Eric Deschamps
Spring // Mind | Sorcery // Instant | | Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Draw two cards. | Josu Hernaiz
Destined // Lead | Instant // Sorcery | | Target creature gets +1/+0 and gains indestructible until end of turn. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
All creatures able to block target creature this turn do so. | Magali Villeneuve
Heaven | Instant | | Heaven deals X damage to each creature with flying. | Jonas De Ro