Approach of the Second Sun | Sorcery | | If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life. | Noah Bradley
Dusk | Sorcery | | Destroy all creatures with power 3 or greater. | Noah Bradley
Failure // Comply | Instant // Sorcery | | Return target spell to its owner's hand. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name. | Jason A. Engle
Start // Finish | Instant // Sorcery | | Create two 1/1 white Warrior creature tokens with vigilance. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
As an additional cost to cast Finish, sacrifice a creature.
Destroy target creature. | Magali Villeneuve
Onward // Victory | Instant // Sorcery | | Target creature gets +X/+0 until end of turn, where X is its power. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature gains double strike until end of turn. | Grzegorz Rutkowski
Prepare // Fight | Instant // Sorcery | | Untap target creature. It gets +2/+2 and gains lifelink until end of turn. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature you control fights target creature an opponent controls. | Zack Stella