Honest Work | Enchantment | Aura | Enchant creature an opponent controls
When this Aura enters, tap enchanted creature and remove all counters from it.
Enchanted creature loses all abilities and is a Citizen with base power and toughness 1/1 and "{T}: Add {C}" named Humble Merchant. (It loses all other creature types and names.) | ikeda_cpt
2 LSV
The Legend of Kuruk | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter.)
I, II — Scry 2, then draw a card.
III — Exile this Saga, then return it to the battlefield
transformed under your control. | Toshiaki Takayama
5 LSV
The Spirit Oasis | Legendary Enchantment | Shrine | When The Spirit Oasis enters, draw a card for each Shrine you control.
Whenever another Shrine you control enters, draw a card. | Slawek Fedorczuk
LSV
Waterbender Ascension | Enchantment | | Whenever a creature you control deals combat damage to a player, put a quest counter on this enchantment. Then if it has four or more quest counters on it, draw a card.
Waterbend {4}: Target creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) | Takeuchi Moto
1.5 LSV
Watery Grasp | Enchantment | Aura | Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Waterbend {5}: Enchanted creature's owner shuffles it into their library. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) | Rose Benjamin
2.5 LSV
Air Nomad Legacy | Enchantment | | When this enchantment enters, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creatures you control with flying get +1/+1. | AKAGI
3 LSV