Accumulate Wisdom | Instant | Lesson | Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. Put each of those cards into your hand instead if there are three or more Lesson cards in your graveyard. | Gemi
3.5 LSV
Benevolent River Spirit | Creature | Spirit | As an additional cost to cast this spell, waterbend {5}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Flying, ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
When this creature enters, scry 2. | Mizutametori
2.5 LSV
Boomerang Basics | Sorcery | Lesson | Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card. | Tubaki Halsame
2.5 LSV
Crashing Wave | Sorcery | | As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Tap up to X target creatures, then distribute three stun counters among tapped creatures your opponents control. (If a permanent with a stun counter would become untapped, remove one from it instead.) | Mitori
2 LSV
Ember Island Production | Sorcery | | Choose one—
• Create a token that's a copy of target creature you control, except it's not legendary and it's a 4/4 Hero in addition to its other types.
• Create a token that's a copy of target creature an opponent controls, except it's not legendary and it's a 2/2 Coward in addition to its other types. | Brian Yuen
2.5 LSV
First-Time Flyer | Creature | Human Pilot Ally | Flying
This creature gets +1/+1 as long as there's a Lesson card in your graveyard. | Mizutametori
2 LSV
Flexible Waterbender | Creature | Human Warrior Ally | Vigilance
Waterbend {3}: This creature has base power and toughness 5/2 until end of turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) | Rafater
2.5 LSV
Forecasting Fortune Teller | Creature | Human Advisor Ally | When this creature enters, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") | Hisashi Momose
3.5 LSV
Geyser Leaper | Creature | Human Warrior Ally | Flying
Waterbend {4}: Draw a card, then discard a card. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) | Norikatsu Miyoshi
2 LSV
Giant Koi | Creature | Fish | Waterbend {3}: This creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) | Nathaniel Himawan
2.5 LSV
Gran-Gran | Legendary Creature | Human Peasant Ally | Whenever Gran-Gran becomes tapped, draw a card, then discard a card.
Noncreature spells you cast cost {1} less to cast as long as there are three or more Lesson cards in your graveyard. | Arou
2 LSV
Honest Work | Enchantment | Aura | Enchant creature an opponent controls
When this Aura enters, tap enchanted creature and remove all counters from it.
Enchanted creature loses all abilities and is a Citizen with base power and toughness 1/1 and "{T}: Add {C}" named Humble Merchant. (It loses all other creature types and names.) | ikeda_cpt
2 LSV
Iguana Parrot | Creature | Lizard Bird Pirate | Flying, vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) | Tyler Smith
2 LSV
Invasion Submersible | Artifact | Vehicle | When this Vehicle enters, return up to one other target nonland permanent to its owner's hand.
Exhaust — Waterbend {3}: This Vehicle becomes an artifact creature. Put three +1/+1 counters on it. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}. Activate each exhaust ability only once.) | Sylvain Sarrailh
3.5 LSV
It'll Quench Ya! | Instant | Lesson | Counter target spell unless its controller pays {2}. | Nathaniel Himawan
2.5 LSV
Katara, Bending Prodigy | Legendary Creature | Human Warrior Ally | At the beginning of your end step, if Katara is tapped, put a +1/+1 counter on her.
Waterbend {6}: Draw a card. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) | Mephisto
3 LSV
Knowledge Seeker | Creature | Fox Spirit | Vigilance
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
When this creature dies, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") | Shiren
3.5 LSV
The Legend of Kuruk | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter.)
I, II — Scry 2, then draw a card.
III — Exile this Saga, then return it to the battlefield
transformed under your control. | Toshiaki Takayama
5 LSV
Lost Days | Instant | Lesson | The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") | Matteo Bassini
3 LSV
Master Pakku | Legendary Creature | Human Advisor Ally | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Master Pakku becomes tapped, target player mills X cards, where X is the number of Lesson cards in your graveyard. (They put the top X cards of their library into their graveyard.) | Olena Richards
2 LSV
The Mechanist, Aerial Artisan | Legendary Creature | Human Artificer Ally | Whenever you cast a noncreature spell, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
{T}: Until end of turn, target artifact token you control becomes a 3/1 Construct artifact creature with flying. | Le Vuong
3.5 LSV
North Pole Patrol | Creature | Human Soldier Ally | {T}: Untap another target permanent you control.
Waterbend {3}, {T}: Tap target creature an opponent controls. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) | Rose Benjamin
2.5 LSV
Octopus Form | Instant | Lesson | Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.) | Norikatsu Miyoshi
2.5 LSV
Otter-Penguin | Creature | Otter Bird | Whenever you draw your second card each turn, this creature gets +1/+2 until end of turn and can't be blocked this turn. | Eilene Cherie
2.5 LSV
Rowdy Snowballers | Creature | Human Peasant Ally | When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) | Mizutametori
3 LSV
Secret of Bloodbending | Sorcery | Lesson | As an additional cost to cast this spell, you may waterbend {10}.
You control target opponent during their next combat phase. If this spell's additional cost was paid, you control that player during their next turn instead. (You see all cards that player could see and make all decisions for them.)
Exile Secret of Bloodbending. | Olena Richards
1 LSV
Serpent of the Pass | Creature | Serpent | If there are three or more Lesson cards in your graveyard, you may cast this spell as though it had flash.
This spell costs {1} less to cast for each noncreature, nonland card in your graveyard. | Eiji Kaneda
1.5/3.0 LSV
Sokka's Haiku | Instant | Lesson | Counter target spell.
Draw a card, then mill three cards.
Untap target land. | Bun Toujo
2.5 LSV
The Spirit Oasis | Legendary Enchantment | Shrine | When The Spirit Oasis enters, draw a card for each Shrine you control.
Whenever another Shrine you control enters, draw a card. | Slawek Fedorczuk
LSV
Spirit Water Revival | Sorcery | | As an additional cost to cast this spell, you may waterbend {6}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Draw two cards. If this spell's additional cost was paid, instead shuffle your graveyard into your library, draw seven cards, and you have no maximum hand size for the rest of the game.
Exile Spirit Water Revival. | Enishi
4 LSV
Teo, Spirited Glider | Legendary Creature | Human Pilot Ally | Flying
Whenever one or more creatures you control with flying attack, draw a card, then discard a card. When you discard a nonland card this way, put a +1/+1 counter on target creature you control. | Robin Har
3 LSV
Tiger-Seal | Creature | Cat Seal | Vigilance
At the beginning of your upkeep, tap this creature.
Whenever you draw your second card each turn, untap this creature. | Jinho Bae
1 LSV
Ty Lee, Chi Blocker | Legendary Creature | Human Performer Ally | Flash
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Ty Lee enters, tap up to one target creature. It doesn't untap during its controller's untap step for as long as you control Ty Lee. | Gemi
4.5 LSV
The Unagi of Kyoshi Island | Legendary Creature | Serpent | Flash
Ward—Waterbend {4} (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Whenever an opponent draws their second card each turn, draw two cards. | Miho Midorikawa
5 LSV
Wan Shi Tong, Librarian | Legendary Creature | Bird Spirit | Flash
Flying, vigilance
When Wan Shi Tong enters, put X +1/+1 counters on him. Then draw half X cards, rounded down.
Whenever an opponent searches their library, put a +1/+1 counter on Wan Shi Tong and draw a card. | Ryota Murayama
5 LSV
Waterbender Ascension | Enchantment | | Whenever a creature you control deals combat damage to a player, put a quest counter on this enchantment. Then if it has four or more quest counters on it, draw a card.
Waterbend {4}: Target creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) | Takeuchi Moto
1.5 LSV
Waterbending Lesson | Sorcery | Lesson | Draw three cards. Then discard a card unless you waterbend {2}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) | Sylvain Sarrailh
2.5 LSV
Waterbending Scroll | Artifact | | {6}, {T}: Draw a card. This ability costs {1} less to activate for each Island you control. | Dee Nguyen
1.5/3.0 LSV
Watery Grasp | Enchantment | Aura | Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Waterbend {5}: Enchanted creature's owner shuffles it into their library. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) | Rose Benjamin
2.5 LSV
Yue, the Moon Spirit | Legendary Creature | Spirit Ally | Flying, vigilance
Waterbend {5}, {T}: You may cast a noncreature spell from your hand without paying its mana cost. | Yuumei
2.5 LSV
Earthen Ally | Creature | Human Soldier Ally | This creature gets +1/+0 for each color among Allies you control.
{2}{W}{U}{B}{R}{G}: Earthbend 5. (Target land you control becomes a 0/0 creature with haste that's still a land. Put five +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) | Boell Oyino
2 LSV
Aang, Swift Savior | Legendary Creature | Human Avatar Ally | Flash
Flying
When Aang enters, airbend up to one other target creature or spell. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Waterbend {8}: Transform Aang. | Tetsuko
4.5 LSV
Air Nomad Legacy | Enchantment | | When this enchantment enters, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creatures you control with flying get +1/+1. | AKAGI
3 LSV
Cat-Owl | Creature | Cat Bird | Flying
Whenever this creature attacks, untap target artifact or creature. | Thomas Chamberlain-Keen
2 LSV
Katara, Water Tribe's Hope | Legendary Creature | Human Warrior Ally | Vigilance
When Katara enters, create a 1/1 white Ally creature token.
Waterbend {X}: Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) | Toraji
3.5 LSV
Sokka, Lateral Strategist | Legendary Creature | Human Warrior Ally | Vigilance
Whenever Sokka and at least one other creature attack, draw a card. | Axel Sauerwald
3 LSV
Azula, Cunning Usurper | Legendary Creature | Human Noble Rogue | Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.)
When Azula enters, target opponent exiles a nontoken creature they control, then they exile a nonland card from their graveyard.
During your turn, you may cast cards exiled with Azula and you may cast them as though they had flash. Mana of any type can be spent to cast those spells. | Evyn Fong
5 LSV
Foggy Swamp Spirit Keeper | Creature | Human Druid Ally | Lifelink
Whenever you draw your second card each turn, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." | Airi Yoshihisa
4 LSV
Hama, the Bloodbender | Legendary Creature | Human Warlock | When Hama enters, target opponent mills three cards. Exile up to one noncreature, nonland card from that player's graveyard. For as long as you control Hama, you may cast the exiled card during your turn by waterbending {X} rather than paying its mana cost, where X is its mana value. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) | Le Vuong
3.5 LSV
Messenger Hawk | Creature | Bird Scout | Flying
When this creature enters, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
This creature gets +2/+0 as long as you've drawn two or more cards this turn. | Daniel Romanovsky
2.5 LSV
Abandon Attachments | Instant | Lesson | You may discard a card. If you do, draw two cards. | Shahab Alizadeh
2.5 LSV
Dragonfly Swarm | Creature | Dragon Insect | Flying, ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
This creature's power is equal to the number of noncreature, nonland cards in your graveyard.
When this creature dies, if there's a Lesson card in your graveyard, draw a card. | John Di Giovanni
4 LSV
Professor Zei, Anthropologist | Legendary Creature | Human Advisor Ally | {T}, Discard a card: Draw a card.
{1}, {T}, Sacrifice Professor Zei: Return target instant or sorcery card from your graveyard to your hand. Activate only during your turn. | Pauline Voss
3 LSV
Sokka, Bold Boomeranger | Legendary Creature | Human Warrior Ally | When Sokka enters, discard up to two cards, then draw that many cards.
Whenever you cast an artifact or Lesson spell, put a +1/+1 counter on Sokka. | Toni Infante
3.5 LSV
Guru Pathik | Legendary Creature | Human Monk Ally | When Guru Pathik enters, look at the top five cards of your library. You may reveal a Lesson, Saga, or Shrine card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever you cast a Lesson, Saga, or Shrine spell, put a +1/+1 counter on another target creature you control. | Dee Nguyen
2.0/3.5 LSV
Hermitic Herbalist | Creature | Human Druid Ally | {T}: Add one mana of any color.
{T}: Add two mana in any combination of colors. Spend this mana only to cast Lesson spells. | Kozato
4 LSV
The Lion-Turtle | Legendary Creature | Elder Cat Turtle | Vigilance, reach
When The Lion-Turtle enters, you gain 3 life.
The Lion-Turtle can't attack or block unless there are three or more Lesson cards in your graveyard.
{T}: Add one mana of any color. | Yuumei
2.5 LSV
Platypus-Bear | Creature | Platypus Bear | Defender
When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.)
As long as there is a Lesson card in your graveyard, this creature can attack as though it didn't have defender. | Maël Ollivier-Henry
2 LSV
Sokka, Tenacious Tactician | Legendary Creature | Human Warrior Ally | Menace, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Other Allies you control have menace and prowess.
Whenever you cast a noncreature spell, create a 1/1 white Ally creature token. | Robin Har
4.5 LSV
Aang, at the Crossroads | Legendary Creature | Human Avatar Ally | Flying
When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep. | Evan Shipard
5 LSV
Katara, the Fearless | Legendary Creature | Human Warrior Ally | If a triggered ability of an Ally you control triggers, that ability triggers an additional time. | Hisashi Momose
1.5 LSV
Fire Lord Azula | Legendary Creature | Human Noble | Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.)
Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) | Fahmi Fauzi
3 LSV
Iroh, Grand Lotus | Legendary Creature | Human Noble Ally | Firebending 2
During your turn, each non-Lesson instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. (You may cast a card from your graveyard for its flashback cost. Then exile it.)
During your turn, each Lesson card in your graveyard has flashback {1}. | Fahmi Fauzi
4.5 LSV
Avatar Aang | Legendary Creature | Human Avatar Ally | Flying, firebending 2
Whenever you waterbend, earthbend, firebend, or airbend, draw a card. Then if you've done all four this turn, transform Avatar Aang. | Fahmi Fauzi
4 LSV
Agna Qel'a | Land | | This land enters tapped unless you control a basic land.
{T}: Add {U}.
{2}{U}, {T}: Draw a card, then discard a card. | Dom Lay
3 LSV
Airship Engine Room | Land | | This land enters tapped.
{T}: Add {U} or {R}.
{4}, {T}, Sacrifice this land: Draw a card. | Andreas Rocha
2.5 LSV
Meditation Pools | Land | | This land enters tapped.
{T}: Add {G} or {U}.
{4}, {T}, Sacrifice this land: Draw a card. | Luc Courtois
2.5 LSV
North Pole Gates | Land | | This land enters tapped.
{T}: Add {W} or {U}.
{4}, {T}, Sacrifice this land: Draw a card. | Andreas Rocha
2.5 LSV
Serpent's Pass | Land | | This land enters tapped.
{T}: Add {U} or {B}.
{4}, {T}, Sacrifice this land: Draw a card. | Matteo Bassini
2.5 LSV
Island | Basic Land | Island | ({T}: Add {U}.) | Maojin Lee
LSV