Sphinx of Clear Skies | Creature | Sphinx | Flying, ward {2}
Domain — Whenever Sphinx of Clear Skies deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.) | Valera Lutfullina
4.0 LSV
Zur, Eternal Schemer | Legendary Creature | Human Wizard | Flying
Enchantment creatures you control have deathtouch, lifelink, and hexproof.
{1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value. | Jesper Ejsing
1.5/4.0 LSV
Shanna, Purifying Blade | Legendary Creature | Human Warrior | Lifelink
At the beginning of your end step, you may pay {X}. If you do, draw X cards. X can't be greater than the amount of life you gained this turn. | Magali Villeneuve
4.0 LSV
Sol'Kanar the Tainted | Legendary Creature | Elemental Demon | At the beginning of your end step, choose one that hasn't been chosen —
• Draw a card.
• Each opponent loses 2 life and you gain 2 life.
• Sol'Kanar the Tainted deals 3 damage to up to one other target creature or planeswalker.
• Exile Sol'Kanar, then return it to the battlefield under an opponent's control. | Filip Burburan
4.0 LSV
Jodah, the Unifier | Legendary Creature | Human Wizard | Legendary creatures you control get +X/+X where X is the number of legendary creatures you control.
Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order. | Ryan Pancoast
1.0 LSV