Benalish Marshal | Creature | Human Knight | Other creatures you control get +1/+1. | Mark Zug
2.0/4.0 LSV
Tempest Djinn | Creature | Djinn | Flying
Tempest Djinn gets +1/+0 for each basic Island you control. | Zezhou Chen
0.0/3.5 LSV
Dread Shade | Creature | Shade | {B}: Dread Shade gets +1/+1 until end of turn. | G-host Lee
0.0/3.5 LSV
The First Eruption | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — The First Eruption deals 1 damage to each creature without flying.
II — Add {R}{R}.
III — Sacrifice a Mountain. If you do, The First Eruption deals 3 damage to each creature. | Steven Belledin
1.5 LSV
Goblin Chainwhirler | Creature | Goblin Warrior | First strike
When Goblin Chainwhirler enters the battlefield, it deals 1 damage to each opponent and each creature and planeswalker they control. | Svetlin Velinov
0.0/3.5 LSV
Squee, the Immortal | Legendary Creature | Goblin | You may cast Squee, the Immortal from your graveyard or from exile. | Svetlin Velinov
3.0 LSV
Marwyn, the Nurturer | Legendary Creature | Elf Druid | Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer.
{T}: Add an amount of {G} equal to Marwyn's power. | Chris Rahn
3.5 LSV
Steel Leaf Champion | Creature | Elf Knight | Steel Leaf Champion can't be blocked by creatures with power 2 or less. | Chris Rahn
0.0/3.5 LSV
Sylvan Awakening | Sorcery | | Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands. | Adam Paquette
1.0 LSV
Forebear's Blade | Artifact | Equipment | Equipped creature gets +3/+0 and has vigilance and trample.
Whenever equipped creature dies, attach Forebear's Blade to target creature you control.
Equip {3} | Scott Murphy
3.5 LSV