Benalish Marshal | Creature | Human Knight | Other creatures you control get +1/+1. | Mark Zug
2.0/4.0 LSV
Daring Archaeologist | Creature | Human Artificer | When Daring Archaeologist enters the battlefield, you may return target artifact card from your graveyard to your hand.
Whenever you cast a historic spell, put a +1/+1 counter on Daring Archaeologist. (Artifacts, legendaries, and Sagas are historic.) | Sidharth Chaturvedi
4.0 LSV
Evra, Halcyon Witness | Legendary Creature | Avatar | Lifelink
{4}: Exchange your life total with Evra, Halcyon Witness's power. | Johannes Voss
2.5 LSV
Fall of the Thran | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy all lands.
II, III — Each player returns two land cards from their graveyard to the battlefield. | Jason Felix
0.5 LSV
Shalai, Voice of Plenty | Legendary Creature | Angel | Flying
You, planeswalkers you control, and other creatures you control have hexproof.
{4}{G}{G}: Put a +1/+1 counter on each creature you control. | Victor Adame Minguez
4.5 LSV
Teshar, Ancestor's Apostle | Legendary Creature | Bird Cleric | Flying
Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.) | Even Amundsen
3.0 LSV
Urza's Ruinous Blast | Legendary Sorcery | | (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Exile all nonland permanents that aren't legendary. | Noah Bradley
0.0/4.0 LSV
The Antiquities War | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
III — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn. | Mark Tedin
0.0/2.5 LSV
Karn's Temporal Sundering | Legendary Sorcery | | (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering. | Noah Bradley
0.0/4.0 LSV
The Mirari Conjecture | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Return target instant card from your graveyard to your hand.
II — Return target sorcery card from your graveyard to your hand.
III — Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy. | James Arnold
4.0 LSV
Naban, Dean of Iteration | Legendary Creature | Human Wizard | If a Wizard entering the battlefield under your control causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. | Ryan Alexander Lee
2.5 LSV
Precognition Field | Enchantment | | You may look at the top card of your library any time.
You may cast instant and sorcery spells from the top of your library.
{3}: Exile the top card of your library. | Adam Paquette
1.0 LSV
Tempest Djinn | Creature | Djinn | Flying
Tempest Djinn gets +1/+0 for each basic Island you control. | Zezhou Chen
0.0/3.5 LSV
Zahid, Djinn of the Lamp | Legendary Creature | Djinn | You may pay {3}{U} and tap an untapped artifact you control rather than pay this spell's mana cost.
Flying | Magali Villeneuve
4.5 LSV
Dread Shade | Creature | Shade | {B}: Dread Shade gets +1/+1 until end of turn. | G-host Lee
0.0/3.5 LSV
Josu Vess, Lich Knight | Legendary Creature | Zombie Knight | Kicker {5}{B} (You may pay an additional {5}{B} as you cast this spell.)
Menace
When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace. | Tyler Jacobson
4.5 LSV
Kazarov, Sengir Pureblood | Legendary Creature | Vampire | Flying
Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov, Sengir Pureblood.
{3}{R}: Kazarov deals 2 damage to target creature. | Igor Kieryluk
4.0 LSV
Lich's Mastery | Legendary Enchantment | | Hexproof
You can't lose the game.
Whenever you gain life, draw that many cards.
Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.
When Lich's Mastery leaves the battlefield, you lose the game. | Daarken
0.0 LSV
Rite of Belzenlok | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Create two 0/1 black Cleric creature tokens.
III — Create a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you." | Seb McKinnon
3.5 LSV
Torgaar, Famine Incarnate | Legendary Creature | Avatar | As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs {2} less to cast for each creature sacrificed this way.
When Torgaar, Famine Incarnate enters the battlefield, up to one target player's life total becomes half their starting life total, rounded down. | Lius Lasahido
4.0 LSV
Yawgmoth's Vile Offering | Legendary Sorcery | | (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Put up to one target creature or planeswalker card from a graveyard onto the battlefield under your control. Destroy up to one target creature or planeswalker. Exile Yawgmoth's Vile Offering. | Noah Bradley
0.0/4.5 LSV
The First Eruption | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — The First Eruption deals 1 damage to each creature without flying.
II — Add {R}{R}.
III — Sacrifice a Mountain. If you do, The First Eruption deals 3 damage to each creature. | Steven Belledin
1.5 LSV
Goblin Chainwhirler | Creature | Goblin Warrior | First strike
When Goblin Chainwhirler enters the battlefield, it deals 1 damage to each opponent and each creature and planeswalker they control. | Svetlin Velinov
0.0/3.5 LSV
Haphazard Bombardment | Enchantment | | When Haphazard Bombardment enters the battlefield, choose four nonenchantment permanents you don't control and put an aim counter on each of them.
At the beginning of your end step, if two or more permanents you don't control have an aim counter on them, destroy one of those permanents at random. | Jesper Ejsing
4.0 LSV
Jaya's Immolating Inferno | Legendary Sorcery | | (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Jaya's Immolating Inferno deals X damage to each of up to three targets. | Noah Bradley
0.0/4.0 LSV
Siege-Gang Commander | Creature | Goblin | When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.
{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target. | Aaron Miller
4.5 LSV
Squee, the Immortal | Legendary Creature | Goblin | You may cast Squee, the Immortal from your graveyard or from exile. | Svetlin Velinov
3.0 LSV
Two-Headed Giant | Creature | Giant Warrior | Whenever Two-Headed Giant attacks, flip two coins. If both coins come up heads, Two-Headed Giant gains double strike until end of turn. If both coins come up tails, Two-Headed Giant gains menace until end of turn. | Simon Dominic
3.5 LSV
Kamahl's Druidic Vow | Legendary Sorcery | | (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with mana value X or less from among them onto the battlefield. Put the rest into your graveyard. | Noah Bradley
0.5 LSV
Marwyn, the Nurturer | Legendary Creature | Elf Druid | Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer.
{T}: Add an amount of {G} equal to Marwyn's power. | Chris Rahn
3.5 LSV
The Mending of Dominaria | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.
III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library. | Adam Paquette
2.5 LSV
Steel Leaf Champion | Creature | Elf Knight | Steel Leaf Champion can't be blocked by creatures with power 2 or less. | Chris Rahn
0.0/3.5 LSV
Sylvan Awakening | Sorcery | | Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands. | Adam Paquette
1.0 LSV
Territorial Allosaurus | Creature | Dinosaur | Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)
When Territorial Allosaurus enters the battlefield, if it was kicked, it fights another target creature. | Jonathan Kuo
4.5 LSV
Verdant Force | Creature | Elemental | At the beginning of each upkeep, create a 1/1 green Saproling creature token. | Viktor Titov
3.0 LSV
Oath of Teferi | Legendary Enchantment | | When Oath of Teferi enters the battlefield, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once. | Wesley Burt
0.0 LSV
Aryel, Knight of Windgrace | Legendary Creature | Human Knight | Vigilance
{2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance.
{B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less. | Grzegorz Rutkowski
5.0 LSV
Primevals' Glorious Rebirth | Legendary Sorcery | | (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Return all legendary permanent cards from your graveyard to the battlefield. | Noah Bradley
2.0 LSV
Grand Warlord Radha | Legendary Creature | Elf Warrior | Haste
Whenever one or more creatures you control attack, add that much mana in any combination of {R} and/or {G}. Until end of turn, you don't lose this mana as steps and phases end. | Anna Steinbauer
4.0 LSV
Jodah, Archmage Eternal | Legendary Creature | Human Wizard | Flying
You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast. | Yongjae Choi
3.0 LSV
Blackblade Reforged | Legendary Artifact | Equipment | Equipped creature gets +1/+1 for each land you control.
Equip legendary creature {3}
Equip {7} | Chris Rahn
2.5 LSV
Forebear's Blade | Artifact | Equipment | Equipped creature gets +3/+0 and has vigilance and trample.
Whenever equipped creature dies, attach Forebear's Blade to target creature you control.
Equip {3} | Scott Murphy
3.5 LSV
Gilded Lotus | Artifact | | {T}: Add three mana of any one color. | Volkan Baǵa
2.0 LSV
Helm of the Host | Legendary Artifact | Equipment | At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.
Equip {5} | Igor Kieryluk
5.0 LSV
Mishra's Self-Replicator | Artifact Creature | Assembly-Worker | Whenever you cast a historic spell, you may pay {1}. If you do, create a token that's a copy of Mishra's Self-Replicator. (Artifacts, legendaries, and Sagas are historic.) | Joseph Meehan
2.5 LSV
Thran Temporal Gateway | Legendary Artifact | | {4}, {T}: You may put a historic permanent card from your hand onto the battlefield. (Artifacts, legendaries, and Sagas are historic.) | Jason Felix
1.0 LSV
Traxos, Scourge of Kroog | Legendary Artifact Creature | Construct | Trample
Traxos, Scourge of Kroog enters the battlefield tapped and doesn't untap during your untap step.
Whenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.) | Lius Lasahido
4.0 LSV
Cabal Stronghold | Land | | {T}: Add {C}.
{3}, {T}: Add {B} for each basic Swamp you control. | Dimitar Marinski
0.5 LSV
Clifftop Retreat | Land | | Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}. | Christine Choi
3.0 LSV
Hinterland Harbor | Land | | Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.
{T}: Add {G} or {U}. | Daniel Ljunggren
3.0 LSV
Isolated Chapel | Land | | Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B}. | Richard Wright
3.0 LSV
Sulfur Falls | Land | | Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.
{T}: Add {U} or {R}. | Cliff Childs
3.0 LSV
Woodland Cemetery | Land | | Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.
{T}: Add {B} or {G}. | Christine Choi
3.0 LSV