The Antiquities War | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
III — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn. | Mark Tedin
0.0/2.5 LSV
Arcane Flight | Enchantment | Aura | Enchant creature
Enchanted creature gets +1/+1 and has flying. | Steve Prescott
1.5 LSV
Curator's Ward | Enchantment | Aura | Enchant permanent
Enchanted permanent has hexproof.
When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.) | Josu Hernaiz
0.5 LSV
Deep Freeze | Enchantment | Aura | Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types. | Svetlin Velinov
2.5 LSV
In Bolas's Clutches | Legendary Enchantment | Aura | Enchant permanent
You control enchanted permanent.
Enchanted permanent is legendary. | Zack Stella
4.5 LSV
The Mirari Conjecture | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Return target instant card from your graveyard to your hand.
II — Return target sorcery card from your graveyard to your hand.
III — Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy. | James Arnold
4.0 LSV
Precognition Field | Enchantment | | You may look at the top card of your library any time.
You may cast instant and sorcery spells from the top of your library.
{3}: Exile the top card of your library. | Adam Paquette
1.0 LSV
Time of Ice | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control Time of Ice.
III — Return all tapped creatures to their owners' hands. | Franz Vohwinkel
3.0 LSV
Oath of Teferi | Legendary Enchantment | | When Oath of Teferi enters the battlefield, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once. | Wesley Burt
0.0 LSV