Shalai, Voice of Plenty | Legendary Creature | Angel | Flying
You, planeswalkers you control, and other creatures you control have hexproof.
{4}{G}{G}: Put a +1/+1 counter on each creature you control. | Victor Adame Minguez
                
                                    4.5 LSV
                        
                    Kamahl's Druidic Vow | Legendary Sorcery |  | (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with mana value X or less from among them onto the battlefield. Put the rest into your graveyard. | Noah Bradley
                
                                    0.5 LSV
                        
                    Marwyn, the Nurturer | Legendary Creature | Elf Druid | Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer.
{T}: Add an amount of {G} equal to Marwyn's power. | Chris Rahn
                
                                    3.5 LSV
                        
                    The Mending of Dominaria | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.
III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library. | Adam Paquette
                
                                    2.5 LSV
                        
                    Steel Leaf Champion | Creature | Elf Knight | Steel Leaf Champion can't be blocked by creatures with power 2 or less. | Chris Rahn
                
                                    0.0/3.5 LSV
                        
                    Sylvan Awakening | Sorcery |  | Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands. | Adam Paquette
                
                                    1.0 LSV
                        
                    Territorial Allosaurus | Creature | Dinosaur | Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)
When Territorial Allosaurus enters the battlefield, if it was kicked, it fights another target creature. | Jonathan Kuo
                
                                    4.5 LSV
                        
                    Verdant Force | Creature | Elemental | At the beginning of each upkeep, create a 1/1 green Saproling creature token. | Viktor Titov
                
                                    3.0 LSV
                        
                    Grand Warlord Radha | Legendary Creature | Elf Warrior | Haste
Whenever one or more creatures you control attack, add that much mana in any combination of {R} and/or {G}. Until end of turn, you don't lose this mana as steps and phases end. | Anna Steinbauer
                
                                    4.0 LSV
                        
                    Jodah, Archmage Eternal | Legendary Creature | Human Wizard | Flying
You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast. | Yongjae Choi
                
                                    3.0 LSV
                        
                    Hinterland Harbor | Land |  | Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.
{T}: Add {G} or {U}. | Daniel Ljunggren
                
                                    3.0 LSV
                        
                    Woodland Cemetery | Land |  | Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.
{T}: Add {B} or {G}. | Christine Choi
                
                                    3.0 LSV